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Source Speedrun Tools: practice tools and handy features for Source Engine games
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engineapi.c
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2024-09-14
Add basic button input HUD
Matthew Wozniak
2024-08-29
Add very basic client console messaging for L4D2
Michael Smith
2024-08-29
Fix mkentprops for real this time, probably
Michael Smith
2024-08-23
Rewrite the gamedata and entprops systems entirely
Michael Smith
2024-08-23
Revise syntax macros and add a ton of branch hints
Michael Smith
2024-05-28
Hotfix broken Portal 5135 autojump
v0.6-HOTFIX
Michael Smith
2023-12-04
Add cutscene skipping to L4D quick reset
Michael Smith
2023-11-26
Make L4D2 2147 gametype include all later versions
Michael Smith
2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-06-12
Remove the terrible gameinfo.txt garbage at last
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-05-04
Improve L4D2 and Portal gametype detection
Willian Henrique
2023-01-15
Fix deferred init for Portal 2 compatibility
Michael Smith
2022-12-25
Add basic mouse input scaling
Michael Smith
2022-09-13
Move towards C23, improve events and vcall macros
Michael Smith
2022-08-10
Add magical feature codegen system, at long last
Michael Smith
2022-05-16
Clean up some random bits and bobs
Michael Smith
2022-05-15
Fix GetEngineBuildNumber and entity property stuff
Michael Smith
2022-05-12
Further clean up engine API initialisation
Michael Smith
2022-05-06
HOTFIX: Fix L4D2 2.0.0.0 crashing
v0.3-HOTFIX
Michael Smith
2022-05-03
Woops, go ahead and delete that testing code
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith