diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-29 23:03:11 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-29 23:08:03 +0100 |
commit | eb41c78c9ff23429f054d9cc280c41917acc2736 (patch) | |
tree | 7808c171d80e60fe1f55ac07396c5ee7ce9c98f1 /src/engineapi.c | |
parent | 2d46ad68b0a6759ad3e84d35b87cfb4f4027ec77 (diff) |
Add very basic client console messaging for L4D2
This isn't totally ideal - it'd be nice to have a way to get colours
working, at least for errors/warnings. But it might not really be
possible to do that without custom networking stuff, so this will do for
the forseeable future. The main goal is just to be able to have
CON_SERVERSIDE commands actually give output to the relevant player.
Diffstat (limited to 'src/engineapi.c')
-rw-r--r-- | src/engineapi.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/engineapi.c b/src/engineapi.c index 6489d53..785245d 100644 --- a/src/engineapi.c +++ b/src/engineapi.c @@ -70,6 +70,9 @@ bool engineapi_init(int pluginver) { if (engserver = factory_engine("VEngineServer021", 0)) { _gametype_tag |= _gametype_tag_Server021; } + else if (engserver = factory_engine("VEngineServer022", 0)) { + //_gametype_tag |= _gametype_tag_Server022; // not needed yet + } // else if (engserver = others as needed...) { // } |