summaryrefslogtreecommitdiffhomepage
path: root/src/engineapi.c
diff options
context:
space:
mode:
authorMichael Smith <mikesmiffy128@gmail.com>2022-05-06 00:49:53 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-06 00:49:53 +0100
commit1ed84a25c2db8ade2b2162b429b30e9138eb5d16 (patch)
treee77be1d1c25cfed145916cb1c482c48b47a3b15d /src/engineapi.c
parentcc9785e38cd1414d6d675364e5089f907b7b0a30 (diff)
HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIX
Idiotic problems require idiotic solutions.
Diffstat (limited to 'src/engineapi.c')
-rw-r--r--src/engineapi.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/engineapi.c b/src/engineapi.c
index 6ba178f..5113883 100644
--- a/src/engineapi.c
+++ b/src/engineapi.c
@@ -22,7 +22,11 @@
#include "gametype.h"
#include "intdefs.h"
#include "mem.h" // "
+#include "os.h"
#include "vcall.h"
+#include "x86.h"
+
+#include "con_.h"
u64 _gametype_tag = 0; // declared in gametype.h but seems sensible enough here
@@ -73,18 +77,17 @@ void engineapi_init(void) {
_gametype_tag |= _gametype_tag_SrvDLL005;
}
+ // TERRIBLE HACK: TODO(compat): come up with a better method later
+ if (GAMETYPE_MATCHES(L4D2) && os_access(OS_LIT(
+ "update/maps/c14m1_junkyard.bsp"), R_OK) != -1) {
+ _gametype_tag |= _gametype_tag_TheLastStand;
+ }
+
// need to do this now; ServerClass network table iteration requires
// SendProp offsets
gamedata_init();
// TODO(compat): we need this terrible hack for now because TLS somehow
- // changed the entity vtable layout and I've yet to think of a way to make
- // gamedata more flexible to handle that properly. I blame JAiZ.
- if (engclient && has_vtidx_GetEngineBuildNumber &&
- VCALL(engclient, GetEngineBuildNumber) >= 2200) {
- ++vtidx_Teleport;
- }
-
if (has_vtidx_GetAllServerClasses && has_sz_SendProp &&
has_off_SP_varname && has_off_SP_offset) {
initentprops(VCALL(srvdll, GetAllServerClasses));