index
:
sst
master
Source Speedrun Tools: practice tools and handy features for Source Engine games
mike
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2024-09-15
Increase mouse factor limit to 100
Michael Smith
2024-09-14
Add basic button input HUD
Matthew Wozniak
2024-09-08
Fix an include-what-you-use omission
Michael Smith
2024-09-08
Improve the HUD API slightly
Michael Smith
2024-09-08
Fix a Linux woopsy in os.c I spotted the other day
Michael Smith
2024-09-07
Un-break and re-fix x86
Michael Smith
2024-09-06
Fix more broken x86 cases
Michael Smith
2024-08-30
Improve L4D warp testing and add visualisation
Willian Henrique
2024-08-29
Add very basic client console messaging for L4D2
Michael Smith
2024-08-29
Unhide con_logfile in fixes
Michael Smith
2024-08-29
Add basic server-side tracing functionality
Willian Henrique
2024-08-29
Fix mkentprops for real this time, probably
Michael Smith
2024-08-26
Begin the new version cycle yet again at 0.9
Michael Smith
2024-08-26
Add the one update note to release again, already
v0.8-BETA
Michael Smith
2024-08-26
Fix broken mkentprops code generation
Michael Smith
2024-08-26
Bump version to 0.8 for next release
Michael Smith
2024-08-26
Add update notes and bump zip version for release
v0.7-BETA
Michael Smith
2024-08-23
Add a quick hack fix for Portal 4104 demo playback
Michael Smith
2024-08-23
Rewrite the gamedata and entprops systems entirely
Michael Smith
2024-08-23
Fix an old and stupid woopsy in hud.h
Michael Smith
2024-08-23
Revise syntax macros and add a ton of branch hints
Michael Smith
2024-08-22
Rework OS abstractions
Michael Smith
2024-08-05
Bump the version to 0.7, ahead of next release
Michael Smith
2024-05-28
Hotfix broken Portal 5135 autojump
v0.6-HOTFIX
Michael Smith
2024-05-27
Hide custom crosshair in menus/load screens
Michael Smith
2024-05-22
Support fast-forwarding 38 custom L4D2 campaigns
Hayden K
2024-05-22
Prepare a changelog for next release
Michael Smith
2024-05-21
Disable fastfwd outside L4D so SPT doesn't break
Michael Smith
2024-05-21
Add temporary plugin version identifier to demos
Michael Smith
2024-05-21
Deal with the stupid NVDTOR situation
Michael Smith
2024-05-21
Fix compatibility with latest L4D2 update
Willian Henrique
2024-05-05
Fix miscategorised jmp instruction
Michael Smith
2024-02-26
Remove some unnecessary and/or confusing stuff
Michael Smith
2024-01-22
Re-learn how to write C headers, apparently
Michael Smith
2024-01-21
Learn to spell correctly
Michael Smith
2024-01-21
Rethink mem_loadoffset, and consequently, kill it
Michael Smith
2024-01-21
Add a half-decent custom crosshair
Michael Smith
2023-12-19
Add VGUI HUD overlay drawing feature
Matthew Wozniak
2023-12-17
Cancel fast-forward after the player disconnects
Michael Smith
2023-12-13
Improve quickreset command descriptions a bit
Michael Smith
2023-12-05
Add fast-forward gaps for checking item spawns
Michael Smith
2023-12-04
Add cutscene skipping to L4D quick reset
Michael Smith
2023-11-26
Hook Key_Event instead of DispatchInputEvent in AC
Willian Henrique
2023-11-26
Fix CPlugin ABI on newer L4D2 versions
Michael Smith
2023-11-26
Add a way to fast-forward game time
Matthew Wozniak
2023-11-26
Make L4D2 2147 gametype include all later versions
Michael Smith
2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-30
Only register portal colour cvars in Portal
Michael Smith
2023-08-27
Remove vcruntime140.dll dependency
Michael Smith
2023-08-27
Fix msgpack sizing blunders
Michael Smith
[next]