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authorMichael Smith <mikesmiffy128@gmail.com>2024-09-08 14:01:13 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-09-08 14:11:09 +0100
commitd1f455ba277df793e2f7c6276cbee0d897b796ce (patch)
tree33a47fefc54778b578a65c09f1cfc5b4282e1b0a /src
parentfed587fee58614570a7a34ea52584357effb817a (diff)
Improve the HUD API slightly
- Add text size measurement (for centring etc.). - Add a wchar_t equivalent since ushort would be wrong on Linux. Avoid actually using wchar.h because it's a big bloaty header, particularly on Windows.
Diffstat (limited to 'src')
-rw-r--r--src/hud.c12
-rw-r--r--src/hud.h17
2 files changed, 23 insertions, 6 deletions
diff --git a/src/hud.c b/src/hud.c
index b1cbb56..2334bb8 100644
--- a/src/hud.c
+++ b/src/hud.c
@@ -81,10 +81,12 @@ DECL_VFUNC_DYN(void, DrawPolyLine, int *, int *, int)
DECL_VFUNC_DYN(void, DrawSetTextFont, struct handlewrap)
DECL_VFUNC_DYN(void, DrawSetTextColor, struct rgba)
DECL_VFUNC_DYN(void, DrawSetTextPos, int, int)
-DECL_VFUNC_DYN(void, DrawPrintText, ushort *, int, int)
+DECL_VFUNC_DYN(void, DrawPrintText, hud_wchar *, int, int)
DECL_VFUNC_DYN(void, GetScreenSize, int *, int *)
DECL_VFUNC_DYN(int, GetFontTall, struct handlewrap)
DECL_VFUNC_DYN(int, GetCharacterWidth, struct handlewrap, int)
+DECL_VFUNC_DYN(int, GetTextSize, struct handlewrap, const hud_wchar *,
+ int *, int *)
// vgui::Panel
DECL_VFUNC_DYN(void, SetPaintEnabled, bool)
@@ -122,7 +124,7 @@ void hud_drawpolyline(int *x, int *y, int npoints, struct rgba colour) {
DrawPolyLine(matsurf, x, y, npoints);
}
-void hud_drawtext(ulong font, int x, int y, struct rgba colour, ushort *str,
+void hud_drawtext(ulong font, int x, int y, struct rgba colour, hud_wchar *str,
int len) {
DrawSetTextFont(matsurf, (struct handlewrap){font});
DrawSetTextPos(matsurf, x, y);
@@ -138,10 +140,14 @@ int hud_fontheight(ulong font) {
return GetFontTall(matsurf, (struct handlewrap){font});
}
-int hud_charwidth(ulong font, int ch) {
+int hud_charwidth(ulong font, hud_wchar ch) {
return GetCharacterWidth(matsurf, (struct handlewrap){font}, ch);
}
+void hud_textsize(ulong font, const ushort *s, int *width, int *height) {
+ GetTextSize(matsurf, (struct handlewrap){font}, s, width, height);
+}
+
static bool find_toolspanel(void *enginevgui) {
const uchar *insns = (const uchar *)VFUNC(enginevgui, GetPanel);
for (const uchar *p = insns; p - insns < 16;) {
diff --git a/src/hud.h b/src/hud.h
index fed152f..e3aea1d 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -1,5 +1,6 @@
/*
* Copyright © 2022 Matthew Wozniak <sirtomato999@gmail.com>
+ * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -21,6 +22,13 @@
#include "engineapi.h"
#include "intdefs.h"
+// ugh!
+#ifdef _WIN32
+typedef ushort hud_wchar;
+#else
+typedef int hud_wchar;
+#endif
+
/*
* Emitted when the game HUD is being drawn. Allows features to draw their own
* additional overlays atop the game's standard HUD.
@@ -57,16 +65,19 @@ void hud_drawline(int x0, int y0, int x1, int y1, struct rgba colour);
void hud_drawpolyline(int *xs, int *ys, int npoints, struct rgba colour);
/* Draws text using a given font handle. */
-void hud_drawtext(ulong font, int x, int y, struct rgba colour, ushort *str,
+void hud_drawtext(ulong font, int x, int y, struct rgba colour, hud_wchar *str,
int len);
-/* Returns the width and height of the game window in pixels. */
+/* Gets the width and height of the game window in pixels. */
void hud_screensize(int *width, int *height);
/* Returns the height of a font, in pixels. */
int hud_fontheight(ulong font);
/* Returns the width of a font character, in pixels. */
-int hud_charwidth(ulong font, int ch);
+int hud_charwidth(ulong font, hud_wchar ch);
+
+/* Gets the width and height of string s, in pixels, using the given font. */
+void hud_textsize(ulong font, const ushort *s, int *width, int *height);
#endif