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path: root/src/sst.c
AgeCommit message (Expand)Author
2024-09-08Fix an include-what-you-use omissionMichael Smith
2024-08-29Add very basic client console messaging for L4D2Michael Smith
2024-08-26Begin the new version cycle yet again at 0.9Michael Smith
2024-08-26Add the one update note to release again, alreadyv0.8-BETAMichael Smith
2024-08-26Bump version to 0.8 for next releaseMichael Smith
2024-08-26Add update notes and bump zip version for releasev0.7-BETAMichael Smith
2024-08-23Revise syntax macros and add a ton of branch hintsMichael Smith
2024-08-22Rework OS abstractionsMichael Smith
2024-08-05Bump the version to 0.7, ahead of next releaseMichael Smith
2024-05-22Prepare a changelog for next releaseMichael Smith
2024-05-21Add temporary plugin version identifier to demosMichael Smith
2023-11-26Fix CPlugin ABI on newer L4D2 versionsMichael Smith
2023-08-30Perform very minor load/unload optimisationsMichael Smith
2023-08-27Get things at least compiling under LinuxMichael Smith
2023-08-02Make various preparations for upcoming featuresMichael Smith
2023-08-02Fix VDF creation for old branchesMichael Smith
2023-06-12Bump version to 0.6 and reset changelog stringMichael Smith
2023-06-12Remove the terrible gameinfo.txt garbage at lastMichael Smith
2023-06-10Add update changelog and bump zip dateMichael Smith
2023-06-10Prune some comments and tidy up other minor thingsMichael Smith
2023-06-03Adapt vote reset code into fast campaign resettingMichael Smith
2023-05-21Improve os_dlfile() interfaceMichael Smith
2023-05-17Add a hack for features to distinguish VDF loadingMichael Smith
2023-05-16Do some pedantic spring cleaningMichael Smith
2023-05-04Refactor the RGBA colour struct into engineapi.hMichael Smith
2023-01-15Fix deferred init for Portal 2 compatibilityMichael Smith
2022-12-25Add basic mouse input scalingMichael Smith
2022-09-13Fix some lingering idiocyMichael Smith
2022-09-13Move towards C23, improve events and vcall macrosMichael Smith
2022-08-10Add magical feature codegen system, at long lastMichael Smith
2022-07-23Add event systemMichael Smith
2022-07-23Split custom demo data into its own file/featureMichael Smith
2022-07-23Add stuff to track keypressesWillian Henrique
2022-07-23Add keybind lookup codeMichael Smith
2022-07-23Add alias management plus input filtering skeletonMichael Smith
2022-06-27Add update detection, clean up minor stuffMichael Smith
2022-06-02Solve the error logging situationMichael Smith
2022-05-30Add basic Portal crosshair colour customisationMichael Smith
2022-05-26Remove some dodgy whitespaceMichael Smith
2022-05-25Fix wonky comparisons in CreateInterfaceMichael Smith
2022-05-19Properly solve load order issues via deferred initMichael Smith
2022-05-19Add a quick stopgap hack for Portal purposesMichael Smith
2022-05-12Rerun L4D1 console spam fix after config loadingMichael Smith
2022-05-12Further clean up engine API initialisationMichael Smith
2022-05-03Add entity property finding and L4D warp testingMichael Smith
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
2022-04-26Reorganise sst.c, add Portal 1 game typeMichael Smith
2022-04-25Add engine_no_focus_sleep backport, fix codegenMichael Smith
2022-04-06Fix some egregious and sloppy mistakesMichael Smith
2022-03-24Add auto VDF installationMichael Smith