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Source Speedrun Tools: practice tools and handy features for Source Engine games
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sst.c
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2024-09-08
Fix an include-what-you-use omission
Michael Smith
2024-08-29
Add very basic client console messaging for L4D2
Michael Smith
2024-08-26
Begin the new version cycle yet again at 0.9
Michael Smith
2024-08-26
Add the one update note to release again, already
v0.8-BETA
Michael Smith
2024-08-26
Bump version to 0.8 for next release
Michael Smith
2024-08-26
Add update notes and bump zip version for release
v0.7-BETA
Michael Smith
2024-08-23
Revise syntax macros and add a ton of branch hints
Michael Smith
2024-08-22
Rework OS abstractions
Michael Smith
2024-08-05
Bump the version to 0.7, ahead of next release
Michael Smith
2024-05-22
Prepare a changelog for next release
Michael Smith
2024-05-21
Add temporary plugin version identifier to demos
Michael Smith
2023-11-26
Fix CPlugin ABI on newer L4D2 versions
Michael Smith
2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-27
Get things at least compiling under Linux
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-08-02
Fix VDF creation for old branches
Michael Smith
2023-06-12
Bump version to 0.6 and reset changelog string
Michael Smith
2023-06-12
Remove the terrible gameinfo.txt garbage at last
Michael Smith
2023-06-10
Add update changelog and bump zip date
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Improve os_dlfile() interface
Michael Smith
2023-05-17
Add a hack for features to distinguish VDF loading
Michael Smith
2023-05-16
Do some pedantic spring cleaning
Michael Smith
2023-05-04
Refactor the RGBA colour struct into engineapi.h
Michael Smith
2023-01-15
Fix deferred init for Portal 2 compatibility
Michael Smith
2022-12-25
Add basic mouse input scaling
Michael Smith
2022-09-13
Fix some lingering idiocy
Michael Smith
2022-09-13
Move towards C23, improve events and vcall macros
Michael Smith
2022-08-10
Add magical feature codegen system, at long last
Michael Smith
2022-07-23
Add event system
Michael Smith
2022-07-23
Split custom demo data into its own file/feature
Michael Smith
2022-07-23
Add stuff to track keypresses
Willian Henrique
2022-07-23
Add keybind lookup code
Michael Smith
2022-07-23
Add alias management plus input filtering skeleton
Michael Smith
2022-06-27
Add update detection, clean up minor stuff
Michael Smith
2022-06-02
Solve the error logging situation
Michael Smith
2022-05-30
Add basic Portal crosshair colour customisation
Michael Smith
2022-05-26
Remove some dodgy whitespace
Michael Smith
2022-05-25
Fix wonky comparisons in CreateInterface
Michael Smith
2022-05-19
Properly solve load order issues via deferred init
Michael Smith
2022-05-19
Add a quick stopgap hack for Portal purposes
Michael Smith
2022-05-12
Rerun L4D1 console spam fix after config loading
Michael Smith
2022-05-12
Further clean up engine API initialisation
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-26
Reorganise sst.c, add Portal 1 game type
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-06
Fix some egregious and sloppy mistakes
Michael Smith
2022-03-24
Add auto VDF installation
Michael Smith
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