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authorMichael Smith <mikesmiffy128@gmail.com>2023-06-10 20:09:27 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-06-10 20:09:27 +0100
commit02c48fa32f0065ec853958a1d7ee49f485241095 (patch)
tree674c1be786a4ec8a02aa2b4bdf1a9e84291aebff /src/sst.c
parentf84d44d2a9139f3c5b58d7875bc5ef0d94881008 (diff)
Add update changelog and bump zip date
The zip date is tomorrow as that's the expected release date pending some testing and hearing back from Portal people re official approval for use in runs. With any luck it won't need to be bumped further.
Diffstat (limited to 'src/sst.c')
-rw-r--r--src/sst.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/sst.c b/src/sst.c
index afe7eb3..9dc8829 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -167,7 +167,17 @@ static bool already_loaded = false, skip_unload = false;
// auto-update message. see below in do_featureinit()
static const char *updatenotes = "\
-* various internal cleanup\n\
+* Added the ability to display this update information, hi there!\n\
+* Fixed loading if the game is under a Unicode/foreign-language file path\n\
+* Added sst_alias_remove and sst_alias_clear commands\n\
+* Autojump in Portal now requires sv_cheats 1, to keep the moderators happy\n\
+* The plugin can be loaded under Portal 2 again, although it might not do much\n\
+* cl_showdemooverlay is now unhidden for use as a recording indicator\n\
+* Added rapid resetting of L4D1/2 runs via the sst_l4d_quickreset command\n\
+* Added sst_mouse_factor, which can scale down raw input for view-snap tricks\n\
+* Reimplemented snd_mute_losefocus for games that don't have it\n\
+* Improved error messages across the board, so it's easier to report issues\n\
+* Fixed a bunch of other minor bugs and cleaned up tons of code\n\
";
#include <featureinit.gen.h> // generated by build/codegen.c