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-rw-r--r--src/sst.c23
1 files changed, 1 insertions, 22 deletions
diff --git a/src/sst.c b/src/sst.c
index 93c194a..392f540 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -26,6 +26,7 @@
#include "errmsg.h"
#include "event.h"
#include "fixes.h"
+#include "gamedata.h"
#include "gameinfo.h"
#include "gametype.h"
#include "hook.h"
@@ -411,13 +412,6 @@ static const char *VCALLCONV GetPluginDescription(void *this) {
DECL_VFUNC_DYN(void, ServerCommand, const char *)
-// XXX: quick hack requested by Portal people for some timeboxed IL grind
-// challenge they want to do. I think this is a terribly sad way to do this but
-// at the same time it's easy and low-impact so put it in as hidden for now
-// until we come up with something better later.
-DEF_CVAR(_sst_onload_echo, "EXPERIMENTAL! Don't rely on this existing!", "",
- CON_HIDDEN)
-
DEF_EVENT(ClientActive, struct edict */*player*/)
DEF_EVENT(Tick, bool /*simulating*/)
@@ -429,21 +423,6 @@ static void VCALLCONV GameFrame(void *this, bool simulating) {
static void VCALLCONV ClientActive(void *this, struct edict *player) {
EMIT_ClientActive(player);
-
- // continuing dumb portal hack. didn't even seem worth adding a feature for
- if (has_vtidx_ServerCommand && con_getvarstr(_sst_onload_echo)[0]) {
- char *s = malloc(8 + _sst_onload_echo->strlen); // dumb lol
- if (s) { // if not, game probably exploded already
- memcpy(s, "echo \"", 6);
- // note: assume there's no quotes in the variable, because there
- // should be no way to do this at least via console
- memcpy(s + 6, con_getvarstr(_sst_onload_echo),
- _sst_onload_echo->strlen);
- memcpy(s + 6 + _sst_onload_echo->strlen - 1, "\"\n", 3);
- ServerCommand(engserver, s);
- free(s);
- }
- }
}
#define MAX_VTABLE_FUNCS 21