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authorWillian Henrique <wsimanbrazil@yahoo.com.br>2024-08-27 16:53:27 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-08-29 23:08:03 +0100
commit455c8b09aaba197476d420e4442f2a5313638259 (patch)
tree261f98b71e8ef899760e27f6943c0c516dc5b6bc /src/trace.h
parent98d046645644ff59718a46e2d2bbc6b5f4620b28 (diff)
Add basic server-side tracing functionality
Restricted to L4D for now due to known ABI compatibility issues on other branches. This should be easy to fix later when needed elsewhere. Committer's note: I've counted myself as a joint author and added a copyright notice to the .c file since this code is reasonably modified from the code bill originally wrote last year. but June of this year and , so I've gone ahead and corrected his copyright notice too, with permission.
Diffstat (limited to 'src/trace.h')
-rw-r--r--src/trace.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/trace.h b/src/trace.h
new file mode 100644
index 0000000..82d2dac
--- /dev/null
+++ b/src/trace.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+ * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+ * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef INC_TRACE_H
+#define INC_TRACE_H
+
+#include "intdefs.h"
+#include "engineapi.h"
+
+struct CBaseTrace {
+ struct vec3f startpos, endpos;
+ struct {
+ struct vec3f normal;
+ float dist;
+ u8 type, signbits;
+ //u8 pad[2];
+ } plane; // surface normal at impact
+ float frac;
+ int contents;
+ ushort dispflags;
+ bool allsolid, startsolid;
+};
+
+struct CGameTrace {
+ struct CBaseTrace base;
+ float fracleftsolid;
+ struct {
+ const char *name;
+ short surfprops;
+ ushort flags;
+ } surf;
+ int hitgroup;
+ short physbone;
+ ushort worldsurfidx; // not in every branch, but doesn't break ABI
+ void *ent; // CBaseEntity (C_BaseEntity in client.dll)
+ int hitbox;
+};
+
+struct CGameTrace trace_line(struct vec3f start, struct vec3f end, uint mask,
+ void *filt);
+
+struct CGameTrace trace_hull(struct vec3f start, struct vec3f end,
+ struct vec3f mins, struct vec3f maxs, uint mask, void *filt);
+
+#endif
+
+// vi: sw=4 ts=4 noet tw=80 cc=80