From 455c8b09aaba197476d420e4442f2a5313638259 Mon Sep 17 00:00:00 2001 From: Willian Henrique Date: Tue, 27 Aug 2024 16:53:27 +0100 Subject: Add basic server-side tracing functionality Restricted to L4D for now due to known ABI compatibility issues on other branches. This should be easy to fix later when needed elsewhere. Committer's note: I've counted myself as a joint author and added a copyright notice to the .c file since this code is reasonably modified from the code bill originally wrote last year. but June of this year and , so I've gone ahead and corrected his copyright notice too, with permission. --- src/trace.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/trace.h (limited to 'src/trace.h') diff --git a/src/trace.h b/src/trace.h new file mode 100644 index 0000000..82d2dac --- /dev/null +++ b/src/trace.h @@ -0,0 +1,60 @@ +/* + * Copyright © 2023 Willian Henrique + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, + * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM + * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef INC_TRACE_H +#define INC_TRACE_H + +#include "intdefs.h" +#include "engineapi.h" + +struct CBaseTrace { + struct vec3f startpos, endpos; + struct { + struct vec3f normal; + float dist; + u8 type, signbits; + //u8 pad[2]; + } plane; // surface normal at impact + float frac; + int contents; + ushort dispflags; + bool allsolid, startsolid; +}; + +struct CGameTrace { + struct CBaseTrace base; + float fracleftsolid; + struct { + const char *name; + short surfprops; + ushort flags; + } surf; + int hitgroup; + short physbone; + ushort worldsurfidx; // not in every branch, but doesn't break ABI + void *ent; // CBaseEntity (C_BaseEntity in client.dll) + int hitbox; +}; + +struct CGameTrace trace_line(struct vec3f start, struct vec3f end, uint mask, + void *filt); + +struct CGameTrace trace_hull(struct vec3f start, struct vec3f end, + struct vec3f mins, struct vec3f maxs, uint mask, void *filt); + +#endif + +// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3