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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /src/gameinfo.h
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/gameinfo.h')
-rw-r--r--src/gameinfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameinfo.h b/src/gameinfo.h
index eac5009..4948268 100644
--- a/src/gameinfo.h
+++ b/src/gameinfo.h
@@ -34,7 +34,7 @@ extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */
* spaghetti magic to figure out which game/engine we're in and where its
* libraries (which we want to hook) are located.
*/
-bool gameinfo_init(void *(*ifacef)(const char *, int *));
+bool gameinfo_init(void);
#endif