From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/gameinfo.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gameinfo.h') diff --git a/src/gameinfo.h b/src/gameinfo.h index eac5009..4948268 100644 --- a/src/gameinfo.h +++ b/src/gameinfo.h @@ -34,7 +34,7 @@ extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */ * spaghetti magic to figure out which game/engine we're in and where its * libraries (which we want to hook) are located. */ -bool gameinfo_init(void *(*ifacef)(const char *, int *)); +bool gameinfo_init(void); #endif -- cgit v1.2.3