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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /src/build
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/build')
-rw-r--r--src/build/mkgamedata.c258
-rw-r--r--src/build/vec.h96
2 files changed, 225 insertions, 129 deletions
diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c
index c5f6820..d17d7df 100644
--- a/src/build/mkgamedata.c
+++ b/src/build/mkgamedata.c
@@ -14,6 +14,7 @@
* PERFORMANCE OF THIS SOFTWARE.
*/
+#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -22,6 +23,7 @@
#include "../kv.h"
#include "../noreturn.h"
#include "../os.h"
+#include "vec.h"
#ifdef _WIN32
#define fS "S"
@@ -35,10 +37,18 @@ static noreturn die(const char *s) {
}
/*
- * We keep the gamedata KV format as simple and flat as possible:
+ * We keep the gamedata KV format as simple as possible. Default values are
+ * specified as direct key-value pairs:
*
* <varname> <expr>
+ *
+ * Game- or engine-specific values are set using blocks:
+ *
* <varname> { <gametype> <expr> <gametype> <expr> ... [default <expr>] }
+ *
+ * The most complicated it can get is if conditionals are nested, which
+ * basically translates directly into nested ifs:
+ * <varname> { <gametype> { <gametype> <expr> <gametype> <expr> } }
* [however many entries...]
*
* If that doesn't make sense, just look at one of the existing data files and
@@ -47,35 +57,21 @@ static noreturn die(const char *s) {
* Note: if `default` isn't given in a conditional block, that piece of gamedata
* is considered unavailable and modules that use it won't get initialised/used.
*/
+struct vec_ent VEC(struct ent *);
struct ent {
- const char *name;
- // normally I'd be inclined to do some pointer bitpacking meme but that's
- // annoying and doesn't matter here so here's an bool and 7 bytes of padding
- bool iscond;
- union {
- struct {
- struct ent_cond {
- const char *name;
- // note: can be any old C expression; just plopped in
- const char *expr;
- struct ent_cond *next;
- } *cond;
- // store user-specified defaults in a special place to make the
- // actual codegen logic easier
- const char *defval;
- };
- const char *expr;
- };
- struct ent *next;
-} *ents_head, **ents_tail = &ents_head;
-const char **curdefval; // dumb hacky afterthought, woopsy
+ const char *name; // (or condition tag, in a child node)
+ const char *defexpr;
+ struct vec_ent subents;
+ struct ent *parent; // to back up a level during parse
+};
+// root only contains subents list but it's easier to use the same struct
+static struct ent root = {0};
struct parsestate {
const os_char *filename;
struct kv_parser *parser;
- const char *lastkey;
- struct ent_cond **nextcond;
- bool incond;
+ struct ent *curent; // current ent lol
+ bool haddefault; // blegh;
};
static noreturn badparse(struct parsestate *state, const char *e) {
@@ -88,67 +84,52 @@ static void kv_cb(enum kv_token type, const char *p, uint len, void *ctxt) {
struct parsestate *state = ctxt;
switch (type) {
case KV_IDENT: case KV_IDENT_QUOTED:;
+ if (len == 7 && !memcmp(p, "default", 7)) { // special case!
+ if (state->curent == &root) {
+ badparse(state, "unexpected default keyword at top level");
+ }
+ struct ent *e = state->curent;
+ if (e->defexpr) {
+ badparse(state, "multiple default keywords");
+ }
+ state->haddefault = true;
+ break;
+ }
+ state->haddefault = false;
char *k = malloc(len + 1);
if (!k) die("couldn't allocate key string");
- memcpy(k, p, len);
- k[len] = '\0';
- state->lastkey = k;
- break;
- case KV_NEST_START:
- if (state->incond) badparse(state, "unexpected nested object");
- state->incond = true;
+ // FIXME(?): should check and prevent duplicate keys probably!
+ // need table.h or something to avoid O(n^2) :)
+ memcpy(k, p, len); k[len] = '\0';
struct ent *e = malloc(sizeof(*e));
if (!e) die("couldn't allocate memory");
- e->name = state->lastkey;
- e->iscond = true;
- e->cond = 0;
- e->defval = 0;
- state->nextcond = &e->cond;
- e->next = 0;
- *ents_tail = e;
- ents_tail = &e->next;
- curdefval = &e->defval; // dumb hacky afterthought part 2
+ e->name = k;
+ e->defexpr = 0;
+ e->subents = (struct vec_ent){0};
+ if (!vec_push(&state->curent->subents, e)) {
+ die("couldn't append to array");
+ }
+ e->parent = state->curent;
+ state->curent = e;
+ break;
+ case KV_NEST_START:
+ if (state->haddefault) badparse(state, "default cannot be a block");
break;
case KV_NEST_END:
- state->incond = false;
+ if (!state->curent->parent) {
+ badparse(state, "unexpected closing brace");
+ }
+ state->curent = state->curent->parent;
break;
case KV_VAL: case KV_VAL_QUOTED:
- if (state->incond) {
- // continuation of dumb hackiness
- if (!strcmp(state->lastkey, "default")) {
- char *s = malloc(len + 1);
- if (!s) die("couldn't allocate default value string");
- memcpy(s, p, len);
- s[len] = '\0';
- *curdefval = s;
- break;
- }
- struct ent_cond *c = malloc(sizeof(*c));
- if (!c) die("couldn't allocate memory");
- c->name = state->lastkey;
- char *expr = malloc(len + 1);
- if (!expr) die("couldn't allocate value/expression string");
- memcpy(expr, p, len);
- expr[len] = '\0';
- c->expr = expr;
- c->next = 0;
- *(state->nextcond) = c;
- state->nextcond = &c->next;
- }
- else {
- // also kind of dumb but whatever
- struct ent *e = malloc(sizeof(*e));
- if (!e) die("couldn't allocate memory");
- e->name = state->lastkey;
- e->iscond = false;
- char *expr = malloc(len + 1);
- if (!expr) die("couldn't allocate value/expression string");
- memcpy(expr, p, len);
- expr[len] = '\0';
- e->expr = expr;
- e->next = 0;
- *ents_tail = e;
- ents_tail = &e->next;
+ char *s = malloc(len + 1);
+ if (!s) die("couldn't allocate value string");
+ memcpy(s, p, len); s[len] = '\0';
+ state->curent->defexpr = s;
+ if (!state->haddefault) {
+ // a non-default value is just a node that itself only has a
+ // default value.
+ state->curent = state->curent->parent;
}
break;
case KV_COND_PREFIX: case KV_COND_SUFFIX:
@@ -156,20 +137,85 @@ static void kv_cb(enum kv_token type, const char *p, uint len, void *ctxt) {
}
}
+static inline noreturn diewrite(void) { die("couldn't write to file"); }
+
+#define _doindent \
+ for (int _indent = 0; _indent < indent; ++_indent) { \
+ if (fputs("\t", out) == -1) diewrite(); \
+ }
#define _(x) \
- if (fprintf(out, "%s\n", x) < 0) die("couldn't write to file");
+ if (fprintf(out, "%s\n", x) < 0) diewrite();
+#define _i(x) _doindent _(x)
#define F(f, ...) \
- if (fprintf(out, f "\n", __VA_ARGS__) < 0) die("couldn't write to file");
+ if (fprintf(out, f "\n", __VA_ARGS__) < 0) diewrite();
+#define Fi(...) _doindent F(__VA_ARGS__)
#define H() \
_( "/* This file is autogenerated by src/build/mkgamedata.c. DO NOT EDIT! */") \
_( "")
+static void decls(FILE *out) {
+ for (struct ent *const *pp = root.subents.data;
+ pp - root.subents.data < root.subents.sz; ++pp) {
+ if ((*pp)->defexpr) {
+F( "#define has_%s true", (*pp)->name)
+ if ((*pp)->subents.sz) {
+F( "extern int %s;", (*pp)->name)
+ }
+ else {
+F( "enum { %s = %s };", (*pp)->name, (*pp)->defexpr)
+ }
+ }
+ else {
+F( "extern bool has_%s;", (*pp)->name)
+F( "extern int %s;", (*pp)->name)
+ }
+ }
+}
+
+static void inits(FILE *out, const char *var, struct vec_ent *v, bool needhas,
+ int indent) {
+ for (struct ent *const *pp = v->data; pp - v->data < v->sz; ++pp) {
+Fi("if (GAMETYPE_MATCHES(%s)) {", (*pp)->name)
+ bool has = needhas && (*pp)->defexpr;
+ if (has) {
+Fi(" has_%s = true;", var);
+ }
+ if ((*pp)->defexpr) {
+Fi(" %s = %s;", var, (*pp)->defexpr);
+ }
+ inits(out, var, &(*pp)->subents, !has, indent + 1);
+_i("}")
+ }
+}
+
+static void defs(FILE *out) {
+ for (struct ent *const *pp = root.subents.data;
+ pp - root.subents.data < root.subents.sz; ++pp) {
+ if ((*pp)->defexpr) {
+ if ((*pp)->subents.sz) {
+F( "int %s = %s;", (*pp)->name, (*pp)->defexpr);
+ }
+ }
+ else {
+F( "int %s;", (*pp)->name);
+F( "bool has_%s = false;", (*pp)->name);
+ }
+ }
+_( "")
+_( "void gamedata_init(void) {")
+ for (struct ent *const *pp = root.subents.data;
+ pp - root.subents.data < root.subents.sz; ++pp) {
+ inits(out, (*pp)->name, &(*pp)->subents, !(*pp)->defexpr, 1);
+ }
+_( "}")
+}
+
int OS_MAIN(int argc, os_char *argv[]) {
for (++argv; *argv; ++argv) {
int fd = os_open(*argv, O_RDONLY);
if (fd == -1) die("couldn't open file");
struct kv_parser kv = {0};
- struct parsestate state = {*argv, &kv};
+ struct parsestate state = {*argv, &kv, &root};
char buf[1024];
int nread;
while (nread = read(fd, buf, sizeof(buf))) {
@@ -187,58 +233,12 @@ ep: fprintf(stderr, "mkgamedata: %" fS ":%d:%d: bad syntax: %s\n",
FILE *out = fopen(".build/include/gamedata.gen.h", "wb");
if (!out) die("couldn't open gamedata.gen.h");
H();
- for (struct ent *e = ents_head; e; e = e->next) {
- if (e->iscond) {
-F( "extern int gamedata_%s;", e->name)
- if (e->defval) {
-F( "#define gamedata_has_%s true", e->name)
- }
- else {
-F( "extern bool gamedata_has_%s;", e->name)
- }
- }
- else {
-F( "enum { gamedata_%s = %s };", e->name, e->expr)
-F( "#define gamedata_has_%s true", e->name)
- }
- }
+ decls(out);
out = fopen(".build/include/gamedatainit.gen.h", "wb");
if (!out) die("couldn't open gamedatainit.gen.h");
H();
- for (struct ent *e = ents_head; e; e = e->next) {
- if (e->iscond) {
- if (e->defval) {
-F( "int gamedata_%s = %s;", e->name, e->defval);
- }
- else {
-F( "int gamedata_%s;", e->name);
-F( "bool gamedata_has_%s = false;", e->name);
- }
- }
- }
-_( "")
-_( "void gamedata_init(void) {")
- for (struct ent *e = ents_head; e; e = e->next) {
- if (e->iscond) {
- for (struct ent_cond *c = e->cond; c; c = c->next) {
- if (e->defval) {
-F( " if (GAMETYPE_MATCHES(%s)) gamedata_%s = %s;", c->name, e->name, c->expr)
- }
- else {
- // XXX: not bothering to generate `else`s. technically this
- // has different semantics; we hope that the compiler can
- // just do the right thing either way.
-F( " if (GAMETYPE_MATCHES(%s)) {", c->name)
-F( " gamedata_%s = %s;", e->name, c->expr)
-F( " gamedata_has_%s = true;", e->name)
-_( " }")
- }
- }
- }
- }
-_( "}")
-
+ defs(out);
return 0;
}
diff --git a/src/build/vec.h b/src/build/vec.h
new file mode 100644
index 0000000..50b0a3b
--- /dev/null
+++ b/src/build/vec.h
@@ -0,0 +1,96 @@
+/* This file is dedicated to the public domain. */
+
+#ifndef INC_VEC_H
+#define INC_VEC_H
+
+#include <errno.h>
+#include <stdbool.h>
+#include <stdlib.h>
+
+#include "../intdefs.h"
+
+struct _vec {
+ uint sz;
+ uint max;
+ void *data;
+};
+
+/*
+ * A dynamic array with push, pop and concatenate operations.
+ *
+ * Usage: struct VEC(my_type) myvec = {0};
+ * Or: struct myvec VEC(my_type);
+ * Or: typedef struct VEC(my_type) myvec;
+ */
+#define VEC(type) { \
+ uint sz; \
+ uint max; \
+ type *data; \
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+__attribute__((unused)) // heck off gcc
+#endif
+static bool _vec_ensure(struct _vec *v, uint tsize, uint newmax) {
+ // FIXME: potential overflow at least on 32-bit hosts (if any!?).
+ // should use reallocarray or something but didn't feel like porting right
+ // now. consider doing later.
+ void *new = realloc(v->data, tsize * newmax);
+ if (new) { v->data = new; v->max = newmax; }
+ return !!new;
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+__attribute__((unused)) // heck off gcc 2
+#endif
+static bool _vec_make_room(struct _vec *v, uint tsize, uint addcnt) {
+ // this overflow check is probably unnecessary, but just in case
+ u64 chk = v->max + addcnt;
+ if (chk > 1u << 30) { errno = ENOMEM; return false; }
+ u32 x = chk;
+ if (x < 16) {
+ x = 16;
+ }
+ else {
+ // round up to next 2*n
+ --x;
+ x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16;
+ x++;
+ }
+ return _vec_ensure(v, tsize, x);
+}
+
+// internal: for reuse by vec0
+#define _vec_push(v, val, slack) ( \
+ ((v)->sz + (slack) < (v)->max || \
+ _vec_make_room((struct _vec *)(v), sizeof(val), 1)) && \
+ ((v)->data[(v)->sz++ - slack] = (val), true) \
+)
+
+#define _vec_pushall(v, vals, n, slack) ( \
+ ((v)->sz + (n) + (slack) <= (v)->max || \
+ _vec_make_room((struct _vec *)(v), sizeof(*(vals)), (n))) && \
+ (memcpy((v)->data + (v)->sz - (slack), (vals), (n) * sizeof(*(vals))), \
+ (v)->sz += (n), true) \
+)
+
+/*
+ * Appends an item to the end of a vector. Gives true on success and false if
+ * memory allocation fails.
+ */
+#define vec_push(v, val) _vec_push(v, val, 0)
+
+/*
+ * Appends n items from an array to the end of a vector. Gives true on success
+ * and false if memory allocation fails.
+ */
+#define vec_pushall(v, vals, n) _vec_pushall(v, vals, n, 0)
+
+/*
+ * Removes an item from the end of a vector and gives that item.
+ */
+#define vec_pop(v) ((v)->data[--(v)->sz])
+
+#endif
+
+// vi: sw=4 ts=4 noet tw=80 cc=80