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authorMichael Smith <mikesmiffy128@gmail.com>2023-12-17 01:50:21 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2023-12-17 01:54:50 +0000
commit64f127a22f7661dc7a9953dc458585c3eb5adc0c (patch)
tree9c5d9dc2f84d0b567ac4a9dec0f0edf4d76315b4 /gamedata
parentb71ce15ade8de4ac21a459432ebdd3f94ca5a8dd (diff)
Cancel fast-forward after the player disconnects
Avoids spurious and confusing fast-forward behaviour in the event of resetting a run, then disconnecting early and deciding to load some other map. Also fixes a stupid typo (s/propand/propane/).
Diffstat (limited to 'gamedata')
-rw-r--r--gamedata/engine.kv8
1 files changed, 8 insertions, 0 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv
index c436eb5..9501221 100644
--- a/gamedata/engine.kv
+++ b/gamedata/engine.kv
@@ -95,6 +95,14 @@ off_SP_offset {
//2013 72 // TODO(compat): not sure about 2013/009 yet pt3
}
+// CBaseServer/CGameServer
+vtidx_GetSpawnCount {
+ //OrangeBox "13 + NVDTOR" // not used right now anyway
+ L4D1 "13 + NVDTOR"
+ L4D2 "14 + NVDTOR" // GetTimescale() added, pushed it down
+ // rest untested, add later if/when actually needed for something
+}
+
// IEngineVGuiInternal/CEngineVGui
vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic
default "3 + NVDTOR"