From 64f127a22f7661dc7a9953dc458585c3eb5adc0c Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sun, 17 Dec 2023 01:50:21 +0000 Subject: Cancel fast-forward after the player disconnects Avoids spurious and confusing fast-forward behaviour in the event of resetting a run, then disconnecting early and deciding to load some other map. Also fixes a stupid typo (s/propand/propane/). --- gamedata/engine.kv | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'gamedata') diff --git a/gamedata/engine.kv b/gamedata/engine.kv index c436eb5..9501221 100644 --- a/gamedata/engine.kv +++ b/gamedata/engine.kv @@ -95,6 +95,14 @@ off_SP_offset { //2013 72 // TODO(compat): not sure about 2013/009 yet pt3 } +// CBaseServer/CGameServer +vtidx_GetSpawnCount { + //OrangeBox "13 + NVDTOR" // not used right now anyway + L4D1 "13 + NVDTOR" + L4D2 "14 + NVDTOR" // GetTimescale() added, pushed it down + // rest untested, add later if/when actually needed for something +} + // IEngineVGuiInternal/CEngineVGui vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic default "3 + NVDTOR" -- cgit v1.2.3