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authorWillian Henrique <wsimanbrazil@yahoo.com.br>2023-05-08 18:38:48 -0300
committerMichael Smith <mikesmiffy128@gmail.com>2023-05-21 22:11:16 +0100
commitc2bb37238d02e1634242607a9079c5033138ced7 (patch)
tree0f5eea5b7feaa0ce5511231627019f7c143dcbe9 /gamedata/gamelib.kv
parent892d99184d3969faf143d3741007b108253fa82c (diff)
Add command to reset L4D2 vote cooldowns
In most versions of L4D2, players cannot call a vote (e.g. switch campaign, change difficulty, restart campaign) more than once every 3 minutes. This makes resetting on a first map a pain, usually requiring reloading the map to reset the vote state. This new sst_l4d_vote_cooldown_reset command empties the list of structures tracking vote callers, allowing all players to vote again immediately. This should make resetting runs a lot easier on versions without unlimited votes.
Diffstat (limited to 'gamedata/gamelib.kv')
-rw-r--r--gamedata/gamelib.kv6
1 files changed, 6 insertions, 0 deletions
diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv
index cebcec5..8de1013 100644
--- a/gamedata/gamelib.kv
+++ b/gamedata/gamelib.kv
@@ -22,6 +22,12 @@ vtidx_GetBaseEntity "4 + NVDTOR"
// CBaseEntity or CBasePlayer or something
off_netprop_statechanged { L4D 88 }
off_simtime { L4D 128 }
+vtidx_Spawn {
+ L4D2 {
+ default "22 + NVDTOR"
+ TheLastStand "23 + NVDTOR"
+ }
+}
vtidx_Teleport {
L4D "104 + NVDTOR"
L4D2 {