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// = client and server libraries =

// CGameMovement
vtidx_CheckJumpButton {
	2013	"28 + NVDTOR"
	L4D		"32 + NVDTOR"
	L4DS	"33 + NVDTOR"
	Portal2	"35 + NVDTOR"
}
off_mv 8

// IServerGameDLL
vtidx_GetAllServerClasses {
	default 10
	2013	11
	// TODO(compat): BMS 11
}

// I(Server|Client)Unknown
vtidx_GetBaseEntity "4 + NVDTOR"

// CBaseEntity or CBasePlayer or something
off_netprop_statechanged { L4D 88 }
off_simtime { L4D 128 }
vtidx_Teleport {
	L4D "104 + NVDTOR"
	L4D2 {
		default "116 + NVDTOR" // TODO(linux): might actually be 119!?!?
		TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this
	}
}

// CGlobalVars
off_curtime 12
off_edicts { L4D 88 }

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