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authorMichael Smith <mikesmiffy128@gmail.com>2024-05-21 23:03:13 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-05-22 23:42:11 +0100
commitecb6456da345022306584bfaad60afe10695f63a (patch)
tree3663a976a791a822aeabf8eeb9e876c6578d5f02
parent693ec1fd3a18eb0293394ff3306b9a84bf9206d7 (diff)
Prepare a changelog for next release
-rw-r--r--src/sst.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/sst.c b/src/sst.c
index fc9f0ff..e64ea58 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -254,7 +254,14 @@ static bool already_loaded = false, skip_unload = false;
// auto-update message. see below in do_featureinit()
static const char *updatenotes = "\
-* Cleaned up even more code, because it's hard to be perfect all the time\n\
+* Added sst_xhair_* commands to draw a custom crosshair overlay\n\
+* Added Left 4 Dead cutscene skipping on quick-reset (sst_l4d_quickreset_fastfwd)\n\
+* Fixed crashing on newest Left 4 Dead 2 Steam update\n\
+* Fixed broken autoload registration in some earlier engine branches\n\
+* Added mouse factor support to the current Left 4 Dead 1 version on Steam\n\
+* Removed requirement to install Visual C++ runtime redistributable\n\
+* Made various internal preparations for more cool stuff in the future\n\
+* Cleaned up even more code and fixed a few minor bugs, because nobody's perfect\n\
";
#include <featureinit.gen.h> // generated by build/codegen.c