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/*
* Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_TRACE_H
#define INC_TRACE_H
#include "intdefs.h"
#include "engineapi.h"
struct CBaseTrace {
struct vec3f startpos, endpos;
struct {
struct vec3f normal;
float dist;
u8 type, signbits;
//u8 pad[2];
} plane; // surface normal at impact
float frac;
int contents;
ushort dispflags;
bool allsolid, startsolid;
};
struct CGameTrace {
struct CBaseTrace base;
float fracleftsolid;
struct {
const char *name;
short surfprops;
ushort flags;
} surf;
int hitgroup;
short physbone;
ushort worldsurfidx; // not in every branch, but doesn't break ABI
void *ent; // CBaseEntity (C_BaseEntity in client.dll)
int hitbox;
};
struct CGameTrace trace_line(struct vec3f start, struct vec3f end, uint mask,
void *filt);
struct CGameTrace trace_hull(struct vec3f start, struct vec3f end,
struct vec3f mins, struct vec3f maxs, uint mask, void *filt);
#endif
// vi: sw=4 ts=4 noet tw=80 cc=80
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