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/*
* Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_GAMETYPE_H
#define INC_GAMETYPE_H
#include "intdefs.h"
extern u32 _gametype_tag;
#define _gametype_tag_OE 1
#define _gametype_tag_OrangeBox 2
#define _gametype_tag_L4D1 4
#define _gametype_tag_L4D2 8
#define _gametype_tag_L4DS 16
#define _gametype_tag_Portal2 32
#define _gametype_tag_2013 64
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)
#define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS)
#define _gametype_tag_L4Dbased \
(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)
#define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x))
#endif
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