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/*
 * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
 * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
 * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
 * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef INC_GAMETYPE_H
#define INC_GAMETYPE_H

#include "intdefs.h"

extern u32 _gametype_tag;

#define _gametype_tag_OE		1
#define _gametype_tag_OrangeBox	2
#define _gametype_tag_L4D1		4
#define _gametype_tag_L4D2		8
#define _gametype_tag_L4DS		16
#define _gametype_tag_Portal2	32
#define _gametype_tag_2013		64

#define _gametype_tag_L4D		(_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)
#define _gametype_tag_L4D2x		(_gametype_tag_L4D2 | _gametype_tag_L4DS)
#define _gametype_tag_L4Dbased \
	(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)

#define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x))

#endif

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