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/*
* Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_FASTFWD_H
#define INC_FASTFWD_H
/*
* Fast-forwards in-game time by a number of seconds, ignoring the usual
* host_framerate and host_timescale settings. timescale controls how many
* seconds of game pass per real-time second.
*/
void fastfwd(float seconds, float timescale);
/*
* Extends the length of an ongoing fast-forward (or otherwise does the same as
* fastfwd() above). Overrides the existing timescale speed, for lack of better
* idea of what to do.
*/
void fastfwd_add(float seconds, float timescale);
#endif
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