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/*
* Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_ENT_H
#define INC_ENT_H
#include "engineapi.h"
#include "vcall.h"
/* Returns a server-side edict pointer, or null if not found. */
struct edict *ent_getedict(int idx);
/* Returns an opaque pointer to a server-side entity, or null if not found. */
void *ent_get(int idx);
struct CEntityFactory; // opaque for now, can move out of ent.c if needed later
/*
* Returns the CEntityFactory for a given entity name, or null if not found or
* unavailable. This provides a means to create and destroy entities of that
* type on the server, as well as opportunities to dig through instructions to
* find useful stuff.
*/
const struct CEntityFactory *ent_getfactory(const char *name);
/*
* Attempts to find the virtual table of an entity class given only its factory.
* Returns null if that couldn't be done. Can be used to hook things without
* having an instance of the class up-front, or perform further snooping to get
* even deeper into an entity's code.
*
* The classname parameter is used for error messages on failed instruction
* searches and isn't used for the search itself.
*/
void **ent_findvtable(const struct CEntityFactory *factory,
const char *classname);
#endif
// vi: sw=4 ts=4 noet tw=80 cc=80
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