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# CGameMovement
vtidx_CheckJumpButton
Portal1_3420 22 + NVDTOR
2013 28 + NVDTOR
L4D 32 + NVDTOR
L4DS 33 + NVDTOR
Portal2 35 + NVDTOR
off_mv 8
Portal1_3420 4
# IServerGameDLL
vtidx_GetAllServerClasses 10
2013 11
# TODO(compat): BMS 11
# I(Server|Client)Unknown
vtidx_GetBaseEntity 4 + NVDTOR
# CBaseEntity or CBasePlayer or something
off_netprop_statechanged
L4D 88
off_simtime
L4D 128
vtidx_Spawn
L4D2 22 + NVDTOR
TheLastStand 23 + NVDTOR
vtidx_Teleport
L4D1 104 + NVDTOR
L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!?
TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this
# CGlobalVars
off_curtime 12
off_edicts
L4D 88
# IServerGameDLL
vtidx_GameFrame 4
vtidx_GameShutdown 7
# CDirector
vtidx_OnGameplayStart
L4D2 11 # note: just happens to be the same on linux!
L4D1 11
# vi: sw=4 ts=4 noet tw=80 cc=80
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