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Source Speedrun Tools: practice tools and handy features for Source Engine games
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2024-05-21
Disable fastfwd outside L4D so SPT doesn't break
Michael Smith
2024-05-21
Add temporary plugin version identifier to demos
Michael Smith
2024-05-21
Deal with the stupid NVDTOR situation
Michael Smith
2024-05-21
Fix compatibility with latest L4D2 update
Willian Henrique
2024-05-05
Fix miscategorised jmp instruction
Michael Smith
2024-02-26
Remove some unnecessary and/or confusing stuff
Michael Smith
2024-01-22
Re-learn how to write C headers, apparently
Michael Smith
2024-01-21
Learn to spell correctly
Michael Smith
2024-01-21
Rethink mem_loadoffset, and consequently, kill it
Michael Smith
2024-01-21
Add a half-decent custom crosshair
Michael Smith
2023-12-19
Add VGUI HUD overlay drawing feature
Matthew Wozniak
2023-12-17
Cancel fast-forward after the player disconnects
Michael Smith
2023-12-13
Improve quickreset command descriptions a bit
Michael Smith
2023-12-05
Add fast-forward gaps for checking item spawns
Michael Smith
2023-12-04
Add cutscene skipping to L4D quick reset
Michael Smith
2023-11-26
Hook Key_Event instead of DispatchInputEvent in AC
Willian Henrique
2023-11-26
Fix CPlugin ABI on newer L4D2 versions
Michael Smith
2023-11-26
Add a way to fast-forward game time
Matthew Wozniak
2023-11-26
Make L4D2 2147 gametype include all later versions
Michael Smith
2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-30
Only register portal colour cvars in Portal
Michael Smith
2023-08-27
Remove vcruntime140.dll dependency
Michael Smith
2023-08-27
Fix msgpack sizing blunders
Michael Smith
2023-08-27
Get things at least compiling under Linux
Michael Smith
2023-08-04
Fix finding key binding list in some newer builds
Michael Smith
2023-08-02
Coerce all-uppercase titles to pseudo-titlecase
Michael Smith
2023-08-02
Filter out graphics backend window title suffixes
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-08-02
Fix VDF creation for old branches
Michael Smith
2023-08-02
Fix another stupid fps_max exploit
Michael Smith
2023-08-02
Fix another x86 case and add regression tests
Michael Smith
2023-06-22
Update Monocypher yet again, to 4.0.1
Michael Smith
2023-06-20
Tweak feature sorting and fix a chibicc bug
Michael Smith
2023-06-15
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
Willian Henrique
2023-06-12
Bump version to 0.6 and reset changelog string
Michael Smith
2023-06-12
Remove the terrible gameinfo.txt garbage at last
Michael Smith
2023-06-11
Add a stupid hack fix for the autojump cheat check
Michael Smith
2023-06-10
Add update changelog and bump zip date
Michael Smith
2023-06-10
Remove some paranoia about missing commands
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Improve os_dlfile() interface
Michael Smith
2023-05-21
Remove a couple more unused headers from nomute
Michael Smith
2023-05-21
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-21
Support decoding a bunch of MMX/SSE instructions
Michael Smith
2023-05-17
Add some server entity code-crawling machinery
Michael Smith
2023-05-17
Fix some woopsies I hastily pushed last night
Michael Smith
2023-05-17
Add snd_mute_losefocus backport
Willian Henrique
2023-05-17
Add a hack for features to distinguish VDF loading
Michael Smith
2023-05-16
Do some pedantic spring cleaning
Michael Smith
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