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AgeCommit message (Expand)Author
2022-05-31Add last-minute SteamPipe Portal colour supportv0.4-BETAMichael Smith
2022-05-31Bump version number and zip datesMichael Smith
2022-05-31Make the DLL copyright fit in the properties boxMichael Smith
2022-05-31File a complaint about the error message situationMichael Smith
2022-05-30Add basic Portal crosshair colour customisationMichael Smith
2022-05-26Fix a dumb mistake I didn't check before pushingMichael Smith
2022-05-26Remove some dodgy whitespaceMichael Smith
2022-05-26Make MP autojump at least kind of less brokenMichael Smith
2022-05-25Fix wonky comparisons in CreateInterfaceMichael Smith
2022-05-19Properly solve load order issues via deferred initMichael Smith
2022-05-19Add a quick stopgap hack for Portal purposesMichael Smith
2022-05-16Clean up some random bits and bobsMichael Smith
2022-05-16Make the demo directory check more robustMichael Smith
2022-05-15Fix GetEngineBuildNumber and entity property stuffMichael Smith
2022-05-13Properly finish refactoring con to use gamedataMichael Smith
2022-05-12Rerun L4D1 console spam fix after config loadingMichael Smith
2022-05-12Further clean up engine API initialisationMichael Smith
2022-05-12Add a few more os-win32.h definitions for laterMichael Smith
2022-05-06HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXMichael Smith
2022-05-04Allow lowering fps_max in the Left 4 DeadsMichael Smith
2022-05-04Cheat-protect sst_l4d_testwarpMichael Smith
2022-05-04Fix a woopsy and slightly tweak autorecord UXMichael Smith
2022-05-03Woops, go ahead and delete that testing codeMichael Smith
2022-05-03Add entity property finding and L4D warp testingMichael Smith
2022-05-01Fix slashes being skipped in unquoted KV tokensMichael Smith
2022-04-30Don't bump the demo number if playing another demoMichael Smith
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
2022-04-26Fix a couple of bits of convar min/max brokennessMichael Smith
2022-04-26Reorganise sst.c, add Portal 1 game typeMichael Smith
2022-04-26Fix GetCursorPos hook return valueMichael Smith
2022-04-26Remove some superfluous headersMichael Smith
2022-04-26Fix loading in early L4D2 buildsMichael Smith
2022-04-25Add engine_no_focus_sleep backport, fix codegenMichael Smith
2022-04-25Suppress L4D1 console spamHayden
2022-04-25Organise general and game-specific fixesMichael Smith
2022-04-25Fix dark L4D2 rendering on Intel integrated GPUsMichael Smith
2022-04-25Fix broken con_setvar*() functions - woopsy!Michael Smith
2022-04-24Reorganise and simplify demorecMichael Smith
2022-04-24Preemptively bump version to 0.3Michael Smith
2022-04-24Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsMichael Smith
2022-04-24Replace udis86 with a very small x86 decoderMichael Smith
2022-04-14Remove some more unused chibicc bitsMichael Smith
2022-04-06Fix some egregious and sloppy mistakesMichael Smith
2022-03-26Fix L4D1 and L4DS crash regressionsMichael Smith
2022-03-24Add auto VDF installationMichael Smith
2022-03-24Clean up gameinfo_init() and other random stuffMichael Smith
2022-03-23Work around plugin unloading bug in old branchesMichael Smith
2022-03-21Remove useless raw input multithreadingMichael Smith
2022-03-21Add missing copyright header smiley faceMichael Smith
2022-03-21Add m_rawinput reimplementation to replace RInputMichael Smith