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Source Speedrun Tools: practice tools and handy features for Source Engine games
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Author
2023-11-26
Hook Key_Event instead of DispatchInputEvent in AC
Willian Henrique
2023-11-26
Fix CPlugin ABI on newer L4D2 versions
Michael Smith
2023-11-26
Add a way to fast-forward game time
Matthew Wozniak
2023-11-26
Make L4D2 2147 gametype include all later versions
Michael Smith
2023-08-30
Perform very minor load/unload optimisations
Michael Smith
2023-08-30
Only register portal colour cvars in Portal
Michael Smith
2023-08-27
Remove vcruntime140.dll dependency
Michael Smith
2023-08-27
Fix msgpack sizing blunders
Michael Smith
2023-08-27
Get things at least compiling under Linux
Michael Smith
2023-08-04
Fix finding key binding list in some newer builds
Michael Smith
2023-08-02
Coerce all-uppercase titles to pseudo-titlecase
Michael Smith
2023-08-02
Filter out graphics backend window title suffixes
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-08-02
Fix VDF creation for old branches
Michael Smith
2023-08-02
Fix another stupid fps_max exploit
Michael Smith
2023-08-02
Fix another x86 case and add regression tests
Michael Smith
2023-06-22
Update Monocypher yet again, to 4.0.1
Michael Smith
2023-06-20
Tweak feature sorting and fix a chibicc bug
Michael Smith
2023-06-15
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
Willian Henrique
2023-06-12
Bump version to 0.6 and reset changelog string
Michael Smith
2023-06-12
Remove the terrible gameinfo.txt garbage at last
Michael Smith
2023-06-11
Add a stupid hack fix for the autojump cheat check
Michael Smith
2023-06-10
Add update changelog and bump zip date
Michael Smith
2023-06-10
Remove some paranoia about missing commands
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Improve os_dlfile() interface
Michael Smith
2023-05-21
Remove a couple more unused headers from nomute
Michael Smith
2023-05-21
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-21
Support decoding a bunch of MMX/SSE instructions
Michael Smith
2023-05-17
Add some server entity code-crawling machinery
Michael Smith
2023-05-17
Fix some woopsies I hastily pushed last night
Michael Smith
2023-05-17
Add snd_mute_losefocus backport
Willian Henrique
2023-05-17
Add a hack for features to distinguish VDF loading
Michael Smith
2023-05-16
Do some pedantic spring cleaning
Michael Smith
2023-05-05
Somewhat expand on WIP ac.c stuff
Michael Smith
2023-05-05
Implement APIs to control demo recording
Michael Smith
2023-05-04
Fix enabling and disabling addons in L4D1
Hayden K
2023-05-04
Improve L4D2 and Portal gametype detection
Willian Henrique
2023-05-04
Unhide cl_showdemooverlay
Hayden K
2023-05-04
Refactor the RGBA colour struct into engineapi.h
Michael Smith
2023-05-02
Fix x86.c for real this time, probably, hopefully
Michael Smith
2023-05-01
Correct the ModR/M cases in x86.c
Michael Smith
2023-05-01
Argh, bump the stupid copyright header!
Michael Smith
2023-04-28
Fix default float values for cvars
Michael Smith
2023-04-28
Fix incorrectly implemented con_setvar functions
Michael Smith
2023-04-17
Tidy up mem.h and prevent horrible assembly output
Michael Smith
2023-04-08
Fix some miscellaneous stupid bugs and jank
Michael Smith
2023-01-15
Fix a sizeof blunder I happened to notice recently
Michael Smith
2023-01-15
Document more recent knowledge on the lag issue
Michael Smith
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