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2024-09-14Add basic button input HUDMatthew Wozniak
Committer's note: this is heavily modified from the original code contributed by woz (and somewhat improved by bill and aciidz). Copyright notices reflect joint authorship accordingly. woz still gets commit authorship though because it feels wrong to yoink that from someone. :^) And yes, the original code was written in 2022. Time flies. A lot of the code is still kind of hacky and ugly and I'd like to improve it later but there's other things to do so that can wait.
2023-11-26Make L4D2 2147 gametype include all later versionsMichael Smith
2023-05-04Improve L4D2 and Portal gametype detectionWillian Henrique
Adds tags for L4D2 2147 and Portal 3420. Committer's note: really the gamedata system might benefit from improvement in the future to support things like numerical ranges, but this will do for now.
2022-05-15Fix GetEngineBuildNumber and entity property stuffMichael Smith
I still haven't bothered to flesh out all the possible indices for GetEngineBuildNumber but we're back to being able to use it to detect The Last Stand (as a result of some old version testing Aciidz did - thanks again!). This means we can do away with the terrible map file- based hotfix. Also, turns out sst_l4d_testwarp doesn't work if the plugin gets loaded early via VDF because certain SendTable offsets start out negated, so we work around that too now.
2022-05-06HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIXMichael Smith
Idiotic problems require idiotic solutions.
2022-05-03Add entity property finding and L4D warp testingMichael Smith
This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though.
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
2022-04-26Reorganise sst.c, add Portal 1 game typeMichael Smith
2022-03-26Fix L4D1 and L4DS crash regressionsMichael Smith
Chalk this up to improper testing and being tired and not using brain.
2022-03-24Clean up gameinfo_init() and other random stuffMichael Smith
- Just ask the engine for the game directory instead of doing the stupid argv sniffing hacks from the early days of trying to get the damn thing working. - Also add some other path variables, functions and whatnot, and do some other minor tidying up. - Also also, another damn copyright year, somebody please help me. Unfortunate negative effect off this change: con_init() no longer reports the game name, because it has to happen before gameinfo_init(). I've decided I don't really care, though.
2022-03-19Spruce up text and fix some copyright yearsMichael Smith
Sometimes, you just want to Unicode.
2022-01-17Fix Left 4 Dead 2 Survivors crashingMichael Smith
2021-11-20Initial public snapshotMichael Smith
With code from Bill. Thanks Bill!