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authorMichael Smith <mikesmiffy128@gmail.com>2023-11-26 19:48:46 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2023-11-26 19:49:47 +0000
commit1371abb0812f1adda0d4eeb49cba549ac0456eeb (patch)
tree1b683ff5cfd59e3db842bf944f89be9df021df9a /src/gametype.h
parent464c9398ae49d8faae46f81fb7040155408858f7 (diff)
Make L4D2 2147 gametype include all later versions
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gametype.h b/src/gametype.h
index ad6d67d..81b860a 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -51,9 +51,9 @@ extern u64 _gametype_tag;
#define _gametype_tag_SrvDLL005 (1 << 15) // mostly everything else, it seems
/* games needing version-specific stuff */
-#define _gametype_tag_Portal1_3420 (1 << 16)
-#define _gametype_tag_L4D2_2147 (1 << 17)
-#define _gametype_tag_TheLastStand (1 << 18) /* The JAiZ update */
+#define _gametype_tag_Portal1_3420 (1 << 16)
+#define _gametype_tag_L4D2_2147plus (1 << 17)
+#define _gametype_tag_TheLastStand (1 << 18) /* The JAiZ update */
/* Matches for any multiple possible tags */
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)