Age | Commit message (Expand) | Author |
---|---|---|
2024-08-23 | Rewrite the gamedata and entprops systems entirely | Michael Smith |
2023-12-04 | Add cutscene skipping to L4D quick reset | Michael Smith |
2023-11-26 | Fix CPlugin ABI on newer L4D2 versions | Michael Smith |
2023-08-30 | Perform very minor load/unload optimisations | Michael Smith |
2023-08-02 | Make various preparations for upcoming features | Michael Smith |
2023-05-04 | Refactor the RGBA colour struct into engineapi.h | Michael Smith |
2023-01-15 | Fix deferred init for Portal 2 compatibility | Michael Smith |
2022-12-25 | Add basic mouse input scaling | Michael Smith |
2022-05-26 | Remove some dodgy whitespace | Michael Smith |
2022-05-12 | Further clean up engine API initialisation | Michael Smith |
2022-05-03 | Add entity property finding and L4D warp testing | Michael Smith |
2022-04-30 | Centralise engine access, add Portal FOV changer | Michael Smith |