Age | Commit message (Collapse) | Author |
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I will probably forget to do this every year.
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This will be mostly useful for skipping cutscenes in Left 4 Dead games.
It may work in other games, but probably won't really be as useful.
Committer's note: this was adapted a fair bit from woz's original code,
hence the joint copyright, but he did most the hard work of figuring out
how to get this deep into the engine's call stack. Thanks!
bill also provided a fair bit of help figuring out missing gamedata and
fixing compatibility with L4D2 2147 and later. Also thanks!
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Thinks, bill.
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Basically for documentation purposes and to ensure it exists outside of
my own server; this was a VERY write-only script and is already in
fairly wide use so I don't expect to edit it very much.
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It's very very likely to actually get used in the next release, I swear.
This reverts commit 7893ef46f85eb5a6021d6ab763ca84e382e64954.
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It's not being used in the 0.5 release; this will be reverted
some time after the release is tagged and uploaded.
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Adds tags for L4D2 2147 and Portal 3420. Committer's note: really the
gamedata system might benefit from improvement in the future to support
things like numerical ranges, but this will do for now.
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Nobody seems to have been affected by this in the wild yet, thank
goodness. Will probably be a while before there's an actual release, so
hopefully people will continue not to be affected.
I suppose it's only an issue for paths longer than 128 characters, so
it's not too likely to matter under normal circumstances...
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It seems like the nice thing to do.
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hook_inline() uses the new x86_len() function to get instruction lengths
instead of doing full-blown disassembly, which should be a tiny bit
quicker, and also removes the next for about 90KiB of lookup tables and
such in the final binary. The code-digging logic in demorecord is also
rewritten to be opcode-based rather than mnenmonic based. In general,
going forward the plan is to always rely on opcodes and thus avoid a
bunch of disassembly work every plugin load.
udis86 is still in the tree for now to provide dbg_asmdump(), but it's
only compiled into debug builds and left out of releases completely. As
such, the whole BSD licence statement is also gone from the distribution
LICENCE files. There's now also a dbg_toghidra() which spits out a
rebased address to look stuff up for proper reverse engineering, which
might be more useful than dbg_asmdump() anyway. If nobody ends up using
the latter ever again, udis86 could get chucked completely. We'll see.
Also shoehorned into this commit are a couple more forgotten copyright
year bumps and some general minor cleanup here and there, because I
couldn't be bothered wading through all the diff hunks. Oh, and
makebindist.bat now makes an effort to make the zip file timestamps
predictable/reproducible. That should be a different commit for sure,
but oh well too bad.
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1. Why is it so hard to remember to bump the years aaaaaaaaaaaaaaaaaaaa
2. Aciidz wrote the mat_monitorgamma patch a while ago and it turns out
he since found out it's not version-specific, so the comment was
confusing.
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Also unhide demo_interpolateview because yes.
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Sometimes, you just want to Unicode.
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Preparing for the January beta release.
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