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AgeCommit message (Expand)Author
2024-08-29Add very basic client console messaging for L4D2Michael Smith
2024-08-29Add basic server-side tracing functionalityWillian Henrique
2024-08-23Rewrite the gamedata and entprops systems entirelyMichael Smith
2024-08-22Prevent errorlevel weirdness in compile.batMichael Smith
2024-08-22Rework OS abstractionsMichael Smith
2024-01-21Add a half-decent custom crosshairMichael Smith
2023-12-19Add VGUI HUD overlay drawing featureMatthew Wozniak
2023-12-17Don't compile kv.c as part of SST itselfMichael Smith
2023-12-17Cancel fast-forward after the player disconnectsMichael Smith
2023-12-04Add cutscene skipping to L4D quick resetMichael Smith
2023-11-26Add a way to fast-forward game timeMatthew Wozniak
2023-08-30Perform minor build script tidyingMichael Smith
2023-08-27Fix editorial mishapMichael Smith
2023-08-27Remove vcruntime140.dll dependencyMichael Smith
2023-08-02Make various preparations for upcoming featuresMichael Smith
2023-08-02Fix another x86 case and add regression testsMichael Smith
2023-06-14Fix spuriously-included test case in compile.batMichael Smith
2023-06-10Prune some comments and tidy up other minor thingsMichael Smith
2023-06-03Adapt vote reset code into fast campaign resettingMichael Smith
2023-05-21Add command to reset L4D2 vote cooldownsWillian Henrique
2023-05-17Add snd_mute_losefocus backportWillian Henrique
2022-09-13Move towards C23, improve events and vcall macrosMichael Smith
2022-08-16Import Monocypher 3.1.3 + monocypher-rng moduleMichael Smith
2022-07-23Add event systemMichael Smith
2022-07-23Split custom demo data into its own file/featureMichael Smith
2022-07-23Add keybind lookup codeMichael Smith
2022-07-23Add alias management plus input filtering skeletonMichael Smith
2022-06-27Add update detection, clean up minor stuffMichael Smith
2022-06-02Solve the error logging situationMichael Smith
2022-05-30Add basic Portal crosshair colour customisationMichael Smith
2022-05-03Add entity property finding and L4D warp testingMichael Smith
2022-04-30Centralise engine access, add Portal FOV changerMichael Smith
2022-04-25Add engine_no_focus_sleep backport, fix codegenMichael Smith
2022-04-25Fix dark L4D2 rendering on Intel integrated GPUsMichael Smith
2022-04-24Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsMichael Smith
2022-04-24Dynamically link the Windows C runtimeMichael Smith
2022-04-24Replace udis86 with a very small x86 decoderMichael Smith
2022-03-30Make build scripts *slightly* more flexibleMichael Smith
2022-03-23Work around plugin unloading bug in old branchesMichael Smith
2022-03-21Add m_rawinput reimplementation to replace RInputMichael Smith
2022-01-06Tidy up stubs, make vstdlib a stub, build on LinuxMichael Smith
2021-12-30Split up os.h, inline functions and fix some typosMichael Smith
2021-12-27Reintroduce autojump codeMichael Smith
2021-12-26Unhide useful commands and allow cheats in lobbiesMichael Smith
2021-11-20Initial public snapshotMichael Smith