index
:
sst
master
Source Speedrun Tools: practice tools and handy features for Source Engine games
mike
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
compile.bat
Age
Commit message (
Expand
)
Author
2024-08-29
Add very basic client console messaging for L4D2
Michael Smith
2024-08-29
Add basic server-side tracing functionality
Willian Henrique
2024-08-23
Rewrite the gamedata and entprops systems entirely
Michael Smith
2024-08-22
Prevent errorlevel weirdness in compile.bat
Michael Smith
2024-08-22
Rework OS abstractions
Michael Smith
2024-01-21
Add a half-decent custom crosshair
Michael Smith
2023-12-19
Add VGUI HUD overlay drawing feature
Matthew Wozniak
2023-12-17
Don't compile kv.c as part of SST itself
Michael Smith
2023-12-17
Cancel fast-forward after the player disconnects
Michael Smith
2023-12-04
Add cutscene skipping to L4D quick reset
Michael Smith
2023-11-26
Add a way to fast-forward game time
Matthew Wozniak
2023-08-30
Perform minor build script tidying
Michael Smith
2023-08-27
Fix editorial mishap
Michael Smith
2023-08-27
Remove vcruntime140.dll dependency
Michael Smith
2023-08-02
Make various preparations for upcoming features
Michael Smith
2023-08-02
Fix another x86 case and add regression tests
Michael Smith
2023-06-14
Fix spuriously-included test case in compile.bat
Michael Smith
2023-06-10
Prune some comments and tidy up other minor things
Michael Smith
2023-06-03
Adapt vote reset code into fast campaign resetting
Michael Smith
2023-05-21
Add command to reset L4D2 vote cooldowns
Willian Henrique
2023-05-17
Add snd_mute_losefocus backport
Willian Henrique
2022-09-13
Move towards C23, improve events and vcall macros
Michael Smith
2022-08-16
Import Monocypher 3.1.3 + monocypher-rng module
Michael Smith
2022-07-23
Add event system
Michael Smith
2022-07-23
Split custom demo data into its own file/feature
Michael Smith
2022-07-23
Add keybind lookup code
Michael Smith
2022-07-23
Add alias management plus input filtering skeleton
Michael Smith
2022-06-27
Add update detection, clean up minor stuff
Michael Smith
2022-06-02
Solve the error logging situation
Michael Smith
2022-05-30
Add basic Portal crosshair colour customisation
Michael Smith
2022-05-03
Add entity property finding and L4D warp testing
Michael Smith
2022-04-30
Centralise engine access, add Portal FOV changer
Michael Smith
2022-04-25
Add engine_no_focus_sleep backport, fix codegen
Michael Smith
2022-04-25
Fix dark L4D2 rendering on Intel integrated GPUs
Michael Smith
2022-04-24
Move WIN32_LEAN_AND_MEAN and NOMINMAX into flags
Michael Smith
2022-04-24
Dynamically link the Windows C runtime
Michael Smith
2022-04-24
Replace udis86 with a very small x86 decoder
Michael Smith
2022-03-30
Make build scripts *slightly* more flexible
Michael Smith
2022-03-23
Work around plugin unloading bug in old branches
Michael Smith
2022-03-21
Add m_rawinput reimplementation to replace RInput
Michael Smith
2022-01-06
Tidy up stubs, make vstdlib a stub, build on Linux
Michael Smith
2021-12-30
Split up os.h, inline functions and fix some typos
Michael Smith
2021-12-27
Reintroduce autojump code
Michael Smith
2021-12-26
Unhide useful commands and allow cheats in lobbies
Michael Smith
2021-11-20
Initial public snapshot
Michael Smith