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AgeCommit message (Expand)Author
2022-04-25Organise general and game-specific fixesMichael Smith
2022-04-25Fix dark L4D2 rendering on Intel integrated GPUsMichael Smith
2022-04-25Fix broken con_setvar*() functions - woopsy!Michael Smith
2022-04-24Reorganise and simplify demorecMichael Smith
2022-04-24Preemptively bump version to 0.3Michael Smith
2022-04-24Move WIN32_LEAN_AND_MEAN and NOMINMAX into flagsMichael Smith
2022-04-24Dynamically link the Windows C runtimeMichael Smith
2022-04-24Replace udis86 with a very small x86 decoderMichael Smith
2022-04-14Remove some more unused chibicc bitsMichael Smith
2022-04-06Fix some egregious and sloppy mistakesMichael Smith
2022-03-30Make build scripts *slightly* more flexibleMichael Smith
2022-03-26Fix L4D1 and L4DS crash regressionsMichael Smith
2022-03-24Add auto VDF installationMichael Smith
2022-03-24Clean up gameinfo_init() and other random stuffMichael Smith
2022-03-23Work around plugin unloading bug in old branchesMichael Smith
2022-03-21Remove useless raw input multithreadingMichael Smith
2022-03-21Add missing copyright header smiley faceMichael Smith
2022-03-21Add m_rawinput reimplementation to replace RInputMichael Smith
2022-03-21Make inline hooking follow jumpsMichael Smith
2022-03-20Support deferring cvar registrationMichael Smith
2022-03-19Fix a couple of errataMichael Smith
2022-03-19Remove unused library mentions from 3p/READMEMichael Smith
2022-03-19Fix hook_inline() breaking after a single callWillian Henrique
2022-03-19Add L4D:S CheckJumpButton index for autojumpHayden
2022-03-19Fix L4D1 v1.0 mat_monitorgamma flags for QoLHayden
2022-03-19Spruce up text and fix some copyright yearsMichael Smith
2022-03-19Fix some old KV parser issuesMichael Smith
2022-01-18Very slightly tidy RTTI stuffMichael Smith
2022-01-18Extend nag removal to L4DS tooMichael Smith
2022-01-17Correct and clarify the VAC warningMichael Smith
2022-01-17Fix Left 4 Dead 2 Survivors crashingMichael Smith
2022-01-07Fix up more command flagsMichael Smith
2022-01-07Fix mat_queue_mode *properly*Michael Smith
2022-01-06Add another execute bitMichael Smith
2022-01-06Fix a couple of other latent woopsiesMichael Smith
2022-01-06Tidy up stubs, make vstdlib a stub, build on LinuxMichael Smith
2022-01-06Fix stupid typoMichael Smith
2022-01-06Fix build scripts and codegen on LinuxMichael Smith
2021-12-30Add Windows release automation and bump to v0.2v0.2-BETAMichael Smith
2021-12-30Split up os.h, inline functions and fix some typosMichael Smith
2021-12-29Remove some unused filesMichael Smith
2021-12-29Make convar init macro type-genericMichael Smith
2021-12-27Add custom demo packet stuffMichael Smith
2021-12-27Add a basic L4D2 multicore rendering workaroundMichael Smith
2021-12-27Reintroduce autojump codeMichael Smith
2021-12-27Block the plugin nag dialog in newer L4D2 buildsMichael Smith
2021-12-26Unhide useful commands and allow cheats in lobbiesMichael Smith
2021-11-20Set sst_autorecord to 1 by defaultv0.1-BETAMichael Smith
2021-11-20Initial public snapshotMichael Smith