Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-27 | Add a basic L4D2 multicore rendering workaround | Michael Smith | |
2021-12-27 | Reintroduce autojump code | Michael Smith | |
2021-12-27 | Block the plugin nag dialog in newer L4D2 builds | Michael Smith | |
2021-12-26 | Unhide useful commands and allow cheats in lobbies | Michael Smith | |
This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice. | |||
2021-11-20 | Set sst_autorecord to 1 by defaultv0.1-BETA | Michael Smith | |
A few of us agreed there's really no reason not to. | |||
2021-11-20 | Initial public snapshot | Michael Smith | |
With code from Bill. Thanks Bill! |