diff options
Diffstat (limited to 'src/sst.c')
-rw-r--r-- | src/sst.c | 82 |
1 files changed, 48 insertions, 34 deletions
@@ -14,13 +14,14 @@ * PERFORMANCE OF THIS SOFTWARE. */ -#ifndef _WIN32 -#include <stdlib.h> // unsetenv -#endif #include <string.h> #ifdef _WIN32 +#include <Windows.h> #include <shlwapi.h> +#else +#include <stdlib.h> // unsetenv +#include <sys/uio.h> #endif #include "con_.h" @@ -74,8 +75,6 @@ static void *ownhandle(void) { } return cached; } - -struct gnu_link_map *_os_lmbase = 0; // XXX: stupid place to put this, oh well #endif #ifdef _WIN32 @@ -99,7 +98,7 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { const os_char *startdir; if (ifacever == 2) { startdir = _startdir; - os_getcwd(_startdir, PATH_MAX); // if this fails, OS devs are all fired. + os_getcwd(_startdir); #ifdef _WIN32 // note: strictly speaking we *could* allow this with an absolute path // since old builds allow absolute plugin_load paths but since it's less @@ -112,13 +111,12 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { errmsg_errorx("path to game is too long"); return; } - memcpy(_startdir + len, #ifdef _WIN32 - L"\\bin", // PathRelativePathToW actually NEEDS a backslash, UGH + // PathRelativePathToW actually NEEDS a backslash, UGH + os_spancopy(_startdir + len, L"\\bin", 5); #else - "/bin", + os_spancopy(_startdir + len, L"/bin", 5); #endif - 5 * sizeof(os_char)); } else /* ifacever == 3 */ { // newer games load from the mod dir instead of engine bin, and search @@ -143,8 +141,17 @@ DEF_CCMD_HERE(sst_autoload_enable, "Register SST to load on game startup", 0) { errmsg_errorsys("couldn't compute a relative path"); return; } - // arbitrary aesthetic judgement - for (ushort *p = relpath; *p; ++p) if (*p == L'\\') *p = L'/'; + // arbitrary aesthetic judgement - use forward slashes. while we're at it, + // also make sure there's no unicode in there, just in case... + int rellen = 0; + for (ushort *p = relpath; *p; ++p, ++rellen) { + if (*p > 127) { + errmsg_errorx("mod dir contains Unicode characters which Source " + "doesn't handle well - autoload file not created"); + return; + } + if (*p == L'\\') *p = L'/'; + } #else const char *p = path, *q = startdir; int slash = 0; @@ -177,27 +184,34 @@ c: memcpy(r, p + slash + 1, rellen); errmsg_errorx("path to VDF is too long"); return; } - memcpy(path, gameinfo_gamedir, len * sizeof(*gameinfo_gamedir)); - memcpy(path + len, OS_LIT("/addons"), 8 * sizeof(os_char)); - if (os_mkdir(path) == -1 && errno != EEXIST) { - errmsg_errorstd("couldn't create %" fS, path); + os_spancopy(path, gameinfo_gamedir, len); + os_spancopy(path + len, OS_LIT("/addons"), 8); + if (!os_mkdir(path) && os_lasterror() != OS_EEXIST) { + errmsg_errorsys("couldn't create %" fS, path); return; } - memcpy(path + len + sizeof("/addons") - 1, + os_spancopy(path + len + sizeof("/addons") - 1, OS_LIT("/") OS_LIT(VDFBASENAME) OS_LIT(".vdf"), - sizeof("/" VDFBASENAME ".vdf") * sizeof(os_char)); - FILE *f = os_fopen(path, OS_LIT("wb")); - if (!f) { - errmsg_errorstd("couldn't open %" fS, path); - return; - } - // XXX: oh crap, we're clobbering unicode again. welp, let's continue - // relying on the theory that the engine would fail to deal with it anyway. - if (fprintf(f, "Plugin { file \"%" fS "\" }\n", relpath) < 0 || - fflush(f) == -1) { - errmsg_errorstd("couldn't write to %" fS, path); + sizeof("/" VDFBASENAME ".vdf")); + int f = os_open_write(path); + if (f == -1) { errmsg_errorsys("couldn't open %" fS, path); return; } +#ifdef _WIN32 + char buf[19 + PATH_MAX]; + memcpy(buf, "Plugin { file \"", 15); + for (int i = 0; i < rellen; ++i) buf[i + 15] = relpath[i]; + memcpy(buf + 15 + rellen, "\" }\n", 4); + if (os_write(f, buf, rellen + 19) == -1) { // blegh +#else + struct iovec iov[3] = { + {"Plugin { file \"", 15}, + {relpath, rellen}, + {"\" }\n", 4} + }; + if (writev(fd, &iov, 3) == -1) { +#endif + errmsg_errorsys("couldn't write to %" fS, path); } - fclose(f); + os_close(f); } DEF_CCMD_HERE(sst_autoload_disable, "Stop loading SST on game startup", 0) { @@ -208,11 +222,11 @@ DEF_CCMD_HERE(sst_autoload_disable, "Stop loading SST on game startup", 0) { errmsg_errorx("path to VDF is too long"); return; } - memcpy(path, gameinfo_gamedir, len * sizeof(*gameinfo_gamedir)); - memcpy(path + len, OS_LIT("/addons/") OS_LIT(VDFBASENAME) OS_LIT(".vdf"), - sizeof("/addons/" VDFBASENAME ".vdf") * sizeof(os_char)); - if (os_unlink(path) == -1 && errno != ENOENT) { - errmsg_warnstd("couldn't delete %" fS, path); + os_spancopy(path, gameinfo_gamedir, len); + os_spancopy(path + len, OS_LIT("/addons/") OS_LIT(VDFBASENAME) OS_LIT(".vdf"), + sizeof("/addons/" VDFBASENAME ".vdf")); + if (!os_unlink(path) && os_lasterror() != OS_ENOENT) { + errmsg_warnsys("couldn't delete %" fS, path); } } |