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-rw-r--r--src/hud.h17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/hud.h b/src/hud.h
index 8ea0877..e3aea1d 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -1,5 +1,6 @@
/*
* Copyright © 2022 Matthew Wozniak <sirtomato999@gmail.com>
+ * Copyright © 2024 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -21,6 +22,13 @@
#include "engineapi.h"
#include "intdefs.h"
+// ugh!
+#ifdef _WIN32
+typedef ushort hud_wchar;
+#else
+typedef int hud_wchar;
+#endif
+
/*
* Emitted when the game HUD is being drawn. Allows features to draw their own
* additional overlays atop the game's standard HUD.
@@ -57,16 +65,19 @@ void hud_drawline(int x0, int y0, int x1, int y1, struct rgba colour);
void hud_drawpolyline(int *xs, int *ys, int npoints, struct rgba colour);
/* Draws text using a given font handle. */
-void hud_drawtext(ulong font, int x, int y, struct rgba colour, ushort *str,
+void hud_drawtext(ulong font, int x, int y, struct rgba colour, hud_wchar *str,
int len);
-/* Returns the width and height of the game window in pixels. */
+/* Gets the width and height of the game window in pixels. */
void hud_screensize(int *width, int *height);
/* Returns the height of a font, in pixels. */
int hud_fontheight(ulong font);
/* Returns the width of a font character, in pixels. */
-int hud_getcharwidth(ulong font, int ch);
+int hud_charwidth(ulong font, hud_wchar ch);
+
+/* Gets the width and height of string s, in pixels, using the given font. */
+void hud_textsize(ulong font, const ushort *s, int *width, int *height);
#endif