diff options
Diffstat (limited to 'src/gametype.h')
-rw-r--r-- | src/gametype.h | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/gametype.h b/src/gametype.h index ff39785..7c8fa3f 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -19,19 +19,24 @@ #include "intdefs.h" -extern u32 _gametype_tag; +extern u64 _gametype_tag; #define _gametype_tag_OE 1 // TODO(compat): detect in con_init, even if just to fail (VEngineServer broke) // TODO(compat): buy dmomm in a steam sale to implement and test the above, lol -#define _gametype_tag_DMoMM 2 -#define _gametype_tag_OrangeBox 4 -#define _gametype_tag_L4D1 8 -#define _gametype_tag_L4D2 16 -#define _gametype_tag_L4DS 32 -#define _gametype_tag_Portal1 64 -#define _gametype_tag_Portal2 128 -#define _gametype_tag_2013 256 +#define _gametype_tag_DMoMM (1 << 1) +#define _gametype_tag_OrangeBox (1 << 2) +#define _gametype_tag_L4D1 (1 << 3) +#define _gametype_tag_L4D2 (1 << 4) +#define _gametype_tag_L4DS (1 << 5) +#define _gametype_tag_Portal1 (1 << 6) +#define _gametype_tag_Portal2 (1 << 7) +#define _gametype_tag_2013 (1 << 8) +#define _gametype_tag_Client015 (1 << 9) +#define _gametype_tag_Client014 (1 << 10) +#define _gametype_tag_Client013 (1 << 11) +#define _gametype_tag_Client012 (1 << 12) +#define _gametype_tag_Server021 (1 << 13) #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) |