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+/*
+ * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+ * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+ * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef INC_GAMEINFO_H
+#define INC_GAMEINFO_H
+
+#include "intdefs.h"
+#include "os.h"
+
+/* These variables are only set after calling gameinfo_init(). */
+extern const char *gameinfo_title; /* Name of the game (window title) */
+extern const os_char *gameinfo_clientlib; /* Path to the client library */
+extern const os_char *gameinfo_serverlib; /* Path to the server library */
+
+/*
+ * This function is called early in the plugin load and does a whole bunch of
+ * spaghetti magic to figure out which game/engine we're in and where its
+ * libraries (which we want to hook) are located.
+ */
+bool gameinfo_init(void);
+
+#endif
+
+// vi: sw=4 ts=4 noet tw=80 cc=80