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+# ICvar
+# XXX: const and non-const entries might be flipped here on Windows, not 100%
+# sure. kind of just choosing not to care thusfar, as it still works the same!
+vtidx_AllocateDLLIdentifier 5
+ Portal2 8
+vtidx_RegisterConCommand 6
+ Portal2 9
+vtidx_UnregisterConCommands 8
+ Portal2 11
+# unused:
+#vtidx_FindCommandBase 10
+# Portal2 13
+vtidx_FindVar 12
+ Portal2 15
+vtidx_FindCommand 14
+ Portal2 17
+vtidx_CallGlobalChangeCallbacks 20
+ L4Dx 18
+ Portal2 21
+vtidx_ConsoleColorPrintf
+ OrangeBoxbased 23
+ L4Dx 21
+ Portal2 24
+
+# CDemoRecorder
+vtidx_StartRecording 2
+vtidx_SetSignonState 3
+vtidx_StopRecording 7
+vtidx_RecordPacket 11
+
+# VEngineClient
+vtidx_IsInGame
+ Client015 26
+ Client014
+ L4D2 28
+ 2013 26
+ Client013 26
+ L4D1 27
+ # TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway
+ #Client012 28
+vtidx_GetGameDirectory
+ Client015 35 # current Portal 2
+ Client014
+ L4D2 73 # YES IT'S SEVENTY THREE SOMEHOW ALL OF A SUDDEN.
+ 2013 35
+ Client013 35
+ L4Dx 36 # AND THEY ACTUALLY CHANGED IT BACK LATER! (on 2.0.4.1)
+ Client012 37 # dmomm, ep1, ...
+vtidx_GetEngineBuildNumber
+ Client013
+ L4D2 99
+ Portal2 100
+ Client014
+ L4D2 31
+ 2013 98
+ Portal1_3420 91
+ # TODO(compat): we'll need these... but need to detect first
+ #Portal1_5135 102
+ #L4D1_1005 99
+ #L4D1_Steam 97
+
+# IGameUIFuncs
+vtidx_GetDesktopResolution 5
+
+# IGame/CGame
+vtidx_DispatchAllStoredGameMessages 16
+
+# VEngineServer
+vtidx_PEntityOfEntIndex
+ OrangeBox 19 # probably OE too but ??
+vtidx_ServerCommand
+ OrangeBoxbased 36
+
+sz_edict 20
+ L4Dbased 16
+
+# vgui::Panel
+vtidx_SetPaintEnabled 67
+ Client013
+ L4D1 68
+ L4D2 71
+ L4D2_2147plus 72
+ Client014
+ L4D2 70
+vtidx_Paint 123
+ Client014
+ L4D2 126 # 2000
+ Client013
+ L4D2 127 # 2045
+ L4D2_2147plus 128
+
+# SendProp
+sz_SendProp
+ # wrapping all these in 005 for right now.
+ # will need at least 009 as well at some point!
+ SrvDLL005
+ OrangeBox 76
+ L4D1 80
+ L4D2 84
+ Portal2 84
+ #2013 80 # TODO(compat): not sure about 2013/009 yet
+off_SP_type 8
+off_SP_varname
+ SrvDLL005
+ OrangeBox 44
+ #L4Dbased 48 # TODO(compat): haven't tested Survivors
+ # for now do this instead:
+ L4D 48
+ Portal2 48
+ #2013 48 # TODO(compat): not sure about 2013/009 yet pt2
+off_SP_subtable
+ SrvDLL005
+ OrangeBox 64
+ L4D1 68
+ L4D2 72
+ Portal2 72
+ #2013 68 # TODO(compat): not sure about 2013/009 yet pt3
+off_SP_offset
+ SrvDLL005
+ OrangeBox 68
+ L4D1 72
+ L4D2 76
+ Portal2 76
+ #2013 72 # TODO(compat): not sure about 2013/009 yet pt4
+
+DT_DataTable 5 # constant value from SendPropType enum (XXX: name okay???)
+ L4Dbased 6
+
+# CBaseServer/CGameServer
+vtidx_GetSpawnCount
+ #OrangeBox 13 + NVDTOR # not used right now anyway
+ L4D1 13 + NVDTOR
+ L4D2 14 + NVDTOR # GetTimescale() added, pushed it down
+ # rest untested, add later if/when actually needed for something
+
+# IEngineVGuiInternal/CEngineVGui
+vtidx_GetPanel NVDTOR
+# note: actual name of this function is Connect() but that's too generic
+vtidx_VGuiConnect 3 + NVDTOR
+ L4Dbased 4 + NVDTOR # ActivateGameUI added
+ L4DS 5 + NVDTOR # some other crap added, god knows
+vtidx_VGuiIsInitialized 6 + NVDTOR # this is also just called IsInitialized()
+ L4Dbased 7 + NVDTOR
+ L4DS 8 + NVDTOR
+
+# CDedicatedServerAPI
+vtidx_RunFrame 7
+
+# IEngine
+vtidx_Frame 4 + NVDTOR
+
+# CEngineTool
+vtidx_GetRealTime 34 # HL2, P1, L4D1, BMS
+ # OE, DMoMM 24
+ L4D2 35
+ Portal2 36
+vtidx_HostFrameTime 35
+ # OE, DMoMM 25
+ L4D2 38
+ Portal2 39
+
+# vi: sw=4 ts=4 noet tw=80 cc=80