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-// = engine library =
-
-// ICvar
-// XXX: const and non-const entries might be flipped here on Windows, not 100%
-// sure. kind of just choosing not to care thusfar, as it still works the same!
-vtidx_AllocateDLLIdentifier { default 5 Portal2 8 }
-vtidx_RegisterConCommand { default 6 Portal2 9 }
-vtidx_UnregisterConCommands { default 8 Portal2 11 }
-//vtidx_FindComandBase { default 10 Portal2 13 } // unused
-vtidx_FindVar { default 12 Portal2 15 }
-//vtidx_FindVar_const { default 13 Portal2 16 } // e.g. this might be wrong(???)
-vtidx_FindCommand { default 14 Portal2 17 }
-vtidx_CallGlobalChangeCallbacks { default 20 L4Dx 18 Portal2 21 }
-vtidx_ConsoleColorPrintf { OrangeBoxbased 23 L4Dx 21 Portal2 24 }
-
-// CDemoRecorder
-vtidx_StartRecording 2
-vtidx_SetSignonState 3
-vtidx_StopRecording 7
-vtidx_RecordPacket 11
-
-// VEngineClient
-vtidx_IsInGame {
- Client015 26
- Client014 {
- L4D2 28
- 2013 26
- }
- Client013 {
- L4D1 27
- default 26
- }
- // TODO(compat): unconfirmed, and OE support isn't really a thing yet anyway
- //Client012 28
-}
-vtidx_GetGameDirectory {
- Client015 35 // current portal 2
- Client014 {
- L4D2 73 // YES IT'S SEVENTY THREE ALL OF A SUDDEN.
- 2013 35
- }
- Client013 {
- L4Dx 36 // AND THEN THEY CHANGED IT BACK LATER! (on 2.0.4.1)
- default 35 // <- most things have this!
- }
- Client012 37 // dmomm, ep1, ...
-}
-vtidx_GetEngineBuildNumber {
- Client013 {
- L4D2 99
- Portal2 100
- }
- Client014 {
- L4D2 31
- 2013 98
- }
- Portal1_3420 91
- // TODO(compat): we'll need these... but need to detect first
- //Portal1_5135 102
- //L4D1_1005 99
- //L4D1_Steam 97
-}
-
-// IGameUIFuncs
-vtidx_GetDesktopResolution 5
-
-// IGame/CGame
-vtidx_DispatchAllStoredGameMessages 16
-
-// VEngineServer
-vtidx_PEntityOfEntIndex { OrangeBox 19 } // probably OE too but???
-vtidx_ServerCommand { OrangeBoxbased 36 }
-
-sz_edict {
- default 20
- L4Dbased 16 // see engineapi.h comment
-}
-
-// vgui::Panel
-vtidx_SetPaintEnabled {
- default 67
- Client013 {
- L4D1 68
- L4D2 {
- default 71
- L4D2_2147plus 72
- }
- }
- Client014 {
- L4D2 70
- }
-}
-vtidx_Paint {
- default 123
- Client014 { L4D2 126 } // 2000
- Client013 {
- L4D2 {
- default 127 // 2045
- L4D2_2147plus 128
- }
- }
-}
-
-// SendProp
-sz_SendProp {
- // wrapping all these in 005 for right now.
- // will need at least 009 as well at some point!
- SrvDLL005 {
- OrangeBox 76
- L4D1 80
- L4D2 84
- Portal2 84
- }
- //2013 80 // TODO(compat): not sure about 2013/009 yet
-}
-off_SP_varname {
- SrvDLL005 {
- OrangeBox 44
- //L4Dbased 48 // TODO(compat): haven't tested Survivors
- // for now do this instead:
- L4D 48
- Portal2 48
- }
- //2013 48 // TODO(compat): not sure about 2013/009 yet pt2
-}
-off_SP_offset {
- SrvDLL005 {
- OrangeBox 68
- L4D1 72
- L4D2 76
- Portal2 76
- }
- //2013 72 // TODO(compat): not sure about 2013/009 yet pt3
-}
-
-// CBaseServer/CGameServer
-vtidx_GetSpawnCount {
- //OrangeBox "13 + NVDTOR" // not used right now anyway
- L4D1 "13 + NVDTOR"
- L4D2 "14 + NVDTOR" // GetTimescale() added, pushed it down
- // rest untested, add later if/when actually needed for something
-}
-
-// IEngineVGuiInternal/CEngineVGui
-vtidx_GetPanel NVDTOR
-vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic
- default "3 + NVDTOR"
- L4Dbased {
- default "4 + NVDTOR" // ActivateGameUI added
- L4DS "5 + NVDTOR" // some other crap added, god knows
- }
-}
-vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized()
- default "6 + NVDTOR"
- L4Dbased {
- default "7 + NVDTOR"
- L4DS "8 + NVDTOR"
- }
-}
-
-// CDedicatedServerAPI
-vtidx_RunFrame 7
-
-// IEngine
-vtidx_Frame "4 + NVDTOR"
-
-// CEngineTool
-vtidx_GetRealTime {
- default 34 // HL2, P1, L4D1, BMS
- // OE, DMoMM 24
- L4D2 35
- Portal2 36
-}
-vtidx_HostFrameTime {
- default 35
- // OE, DMoMM 25
- L4D2 38
- Portal2 39
-}
-
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text