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author | Willian Henrique <wsimanbrazil@yahoo.com.br> | 2024-08-29 20:24:04 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-30 12:52:05 +0100 |
commit | dcb191f4f4b7da94f6e4489c80966f5f8f9f8d4b (patch) | |
tree | d3a8736c3d53374d2a9a74cc6a4c25922bc2c001 /test/kv.test.c | |
parent | eb41c78c9ff23429f054d9cc280c41917acc2736 (diff) |
Improve L4D warp testing and add visualisation
sst_l4d_testwarp will now unstick the player unless "staystuck" is
specifed as an argument. Additionally, sst_l4d_previewwarp is added to
show the positions checked by the unstuck logic as well as the
line-of-sight traces performed.
Committer's note: the actual box-drawing logic was essentially rewritten
by me since I realised the order of drawing didn't matter at all. All
the code-digging logic is more-or-less still what bill wrote, though.
So, you could say we have joint authorship of this, I suppose. Not that
that's a huge deal, but if anyone's ever curious or if it ever legally
matters for some reason then, well, there you go.
Diffstat (limited to 'test/kv.test.c')
0 files changed, 0 insertions, 0 deletions