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authorHayden <imaciidz@gmail.com>2022-02-16 05:23:26 -0500
committerMichael Smith <mikesmiffy128@gmail.com>2022-03-19 04:50:24 +0000
commit4edc56b165cfbb78f604092ca485a005fa623d16 (patch)
tree1e64f6d22a58c75429741f3a6949a3de6bfd12a6 /src
parente5cd34649c09a0a31cd27fc93efb7583de48b078 (diff)
Fix L4D1 v1.0 mat_monitorgamma flags for QoL
Also unhide demo_interpolateview because yes.
Diffstat (limited to 'src')
-rw-r--r--src/fixes.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c
index 4931197..9701aed 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -1,5 +1,6 @@
/*
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © 2022 Hayden K <imaciidz@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -41,6 +42,7 @@ void fixes_apply(void) {
unhide("demo_legacy_rollback");
unhide("demo_pauseatservertick");
unhide("demo_quitafterplayback");
+ unhide("demo_interpolateview");
// handy console stuff
unhide("con_filter_enable");
@@ -89,6 +91,15 @@ void fixes_apply(void) {
v->parent->hasmax = true; v->parent->maxval = 0;
}
}
+
+ // For some reason, L4D1 v1.0 hides mat_monitorgamma and doesn't archive it.
+ // This means on every startup it's necessary to manually set non-default
+ // values via the menu. This change here brings it in line with newest Steam
+ // L4D1, all versions of L4D2, and probably all other Source games for
+ // convenience.
+ if (GAMETYPE_MATCHES(L4D1)) {
+ chflags("mat_monitorgamma", CON_HIDDEN | CON_DEVONLY, CON_ARCHIVE);
+ }
}
// vi: sw=4 ts=4 noet tw=80 cc=80