From 4edc56b165cfbb78f604092ca485a005fa623d16 Mon Sep 17 00:00:00 2001 From: Hayden Date: Wed, 16 Feb 2022 05:23:26 -0500 Subject: Fix L4D1 v1.0 mat_monitorgamma flags for QoL Also unhide demo_interpolateview because yes. --- src/fixes.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src') diff --git a/src/fixes.c b/src/fixes.c index 4931197..9701aed 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -1,5 +1,6 @@ /* * Copyright © 2022 Michael Smith + * Copyright © 2022 Hayden K * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -41,6 +42,7 @@ void fixes_apply(void) { unhide("demo_legacy_rollback"); unhide("demo_pauseatservertick"); unhide("demo_quitafterplayback"); + unhide("demo_interpolateview"); // handy console stuff unhide("con_filter_enable"); @@ -89,6 +91,15 @@ void fixes_apply(void) { v->parent->hasmax = true; v->parent->maxval = 0; } } + + // For some reason, L4D1 v1.0 hides mat_monitorgamma and doesn't archive it. + // This means on every startup it's necessary to manually set non-default + // values via the menu. This change here brings it in line with newest Steam + // L4D1, all versions of L4D2, and probably all other Source games for + // convenience. + if (GAMETYPE_MATCHES(L4D1)) { + chflags("mat_monitorgamma", CON_HIDDEN | CON_DEVONLY, CON_ARCHIVE); + } } // vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3