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authorMichael Smith <mikesmiffy128@gmail.com>2022-05-30 00:57:45 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-30 23:37:45 +0100
commit165aa899bc9d1ea0bebb7b08351582dfeff8bbde (patch)
tree4f966f7d4526224138b8c38bb57dcddae26029aa /src/nosleep.c
parentdacb42286f41065c495b685a73ac6885dba3dcd8 (diff)
Add basic Portal crosshair colour customisation
Currently only works in 3420 and 5135 and uses hardcoded offsets with a byte pattern sanity check. Future work includes making it more widely compatible, and also doing the crazy thing I wanted to do but gave up on wherein the actual textures and stuff get patched in memory to sync up all the colours. Oh also, a couple of vtables were erroneously made executable, so I went ahead and fixed that while I was at it.
Diffstat (limited to 'src/nosleep.c')
-rw-r--r--src/nosleep.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nosleep.c b/src/nosleep.c
index 4ad02df..c1c5a9b 100644
--- a/src/nosleep.c
+++ b/src/nosleep.c
@@ -55,7 +55,7 @@ bool nosleep_init(void) {
}
vtable = *(void ***)insys;
if (!os_mprot(vtable + vtidx_SleepUntilInput, sizeof(void *),
- PAGE_EXECUTE_READWRITE)) {
+ PAGE_READWRITE)) {
con_warn("nosleep: couldn't make memory writable\n");
return false;
}