diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-10 16:44:19 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-10 16:51:02 +0100 |
commit | 1c4318331663b152b0b298bd2c9e5c971506a86b (patch) | |
tree | a402681cb84b491819ba5018525c16340110fd4d /src/kvsys.c | |
parent | 602a18977d500ad068fd63fbedcafb630c29ee72 (diff) |
Prune some comments and tidy up other minor things
Diffstat (limited to 'src/kvsys.c')
-rw-r--r-- | src/kvsys.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/kvsys.c b/src/kvsys.c index 8bb140e..25344da 100644 --- a/src/kvsys.c +++ b/src/kvsys.c @@ -60,8 +60,7 @@ void kvsys_free(struct KeyValues *kv) { // HACK: later versions of L4D2 show an annoying dialog on every plugin_load. // We can suppress this by catching the message string that's passed from // engine.dll to gameui.dll through KeyValuesSystem in vstdlib.dll and just -// replacing it with some other arbitrary garbage string. This makes gameui fail -// to match the message and thus do nothing. :) +// replacing it with some other arbitrary string that gameui won't match. static GetStringForSymbol_func orig_GetStringForSymbol = 0; static const char *VCALLCONV hook_GetStringForSymbol(void *this, int s) { const char *ret = orig_GetStringForSymbol(this, s); |