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authorMichael Smith <mikesmiffy128@gmail.com>2022-03-26 00:54:54 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2022-03-26 23:23:05 +0000
commita621e712639775c461586eb5709b4de6d74f4341 (patch)
tree828019cd6ed0fe31258bdb136955fe2425eff9c3 /src/gametype.h
parent2c0d39acd0329d3e976bd83d85fcf67388465e67 (diff)
Fix L4D1 and L4DS crash regressions
Chalk this up to improper testing and being tired and not using brain.
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gametype.h b/src/gametype.h
index fbf8db2..3ad93b7 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -35,6 +35,7 @@ extern u32 _gametype_tag;
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)
#define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS)
+#define _gametype_tag_L4Dx (_gametype_tag_L4D1 | _gametype_tag_L4D2x)
#define _gametype_tag_L4Dbased \
(_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2)
#define _gametype_tag_OrangeBoxbased \