From a621e712639775c461586eb5709b4de6d74f4341 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 26 Mar 2022 00:54:54 +0000 Subject: Fix L4D1 and L4DS crash regressions Chalk this up to improper testing and being tired and not using brain. --- src/gametype.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gametype.h') diff --git a/src/gametype.h b/src/gametype.h index fbf8db2..3ad93b7 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -35,6 +35,7 @@ extern u32 _gametype_tag; #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) #define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS) +#define _gametype_tag_L4Dx (_gametype_tag_L4D1 | _gametype_tag_L4D2x) #define _gametype_tag_L4Dbased \ (_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2) #define _gametype_tag_OrangeBoxbased \ -- cgit v1.2.3