summaryrefslogtreecommitdiffhomepage
path: root/src/gametype.h
diff options
context:
space:
mode:
authorMichael Smith <mikesmiffy128@gmail.com>2022-05-06 00:49:53 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-06 00:49:53 +0100
commit1ed84a25c2db8ade2b2162b429b30e9138eb5d16 (patch)
treee77be1d1c25cfed145916cb1c482c48b47a3b15d /src/gametype.h
parentcc9785e38cd1414d6d675364e5089f907b7b0a30 (diff)
HOTFIX: Fix L4D2 2.0.0.0 crashingv0.3-HOTFIX
Idiotic problems require idiotic solutions.
Diffstat (limited to 'src/gametype.h')
-rw-r--r--src/gametype.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gametype.h b/src/gametype.h
index d7d0b3e..c825ee6 100644
--- a/src/gametype.h
+++ b/src/gametype.h
@@ -49,6 +49,8 @@ extern u64 _gametype_tag;
#define _gametype_tag_SrvDLL009 (1 << 14) // 2013-ish
#define _gametype_tag_SrvDLL005 (1 << 15) // mostly everything else, it seems
+#define _gametype_tag_TheLastStand (1 << 16) /* The JAiZ update */
+
/* Matches for any multiple possible tags */
#define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2)
// XXX: *stupid* naming, refactor later (damn Survivors ruining everything)