From 1ed84a25c2db8ade2b2162b429b30e9138eb5d16 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Fri, 6 May 2022 00:49:53 +0100 Subject: HOTFIX: Fix L4D2 2.0.0.0 crashing Idiotic problems require idiotic solutions. --- src/gametype.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/gametype.h') diff --git a/src/gametype.h b/src/gametype.h index d7d0b3e..c825ee6 100644 --- a/src/gametype.h +++ b/src/gametype.h @@ -49,6 +49,8 @@ extern u64 _gametype_tag; #define _gametype_tag_SrvDLL009 (1 << 14) // 2013-ish #define _gametype_tag_SrvDLL005 (1 << 15) // mostly everything else, it seems +#define _gametype_tag_TheLastStand (1 << 16) /* The JAiZ update */ + /* Matches for any multiple possible tags */ #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) -- cgit v1.2.3