diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-03-24 02:06:28 +0000 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-03-24 04:38:25 +0000 |
commit | 00ad7cdd3d05d09a43bda972c823fdc440feabb9 (patch) | |
tree | 7f9725341e598f273fc1fb6ca0803c794bb67698 /src/gameinfo.h | |
parent | b18326a75078530df7712667f41b4ea354e1da3e (diff) |
Clean up gameinfo_init() and other random stuff
- Just ask the engine for the game directory instead of doing the stupid
argv sniffing hacks from the early days of trying to get the damn
thing working.
- Also add some other path variables, functions and whatnot, and do some
other minor tidying up.
- Also also, another damn copyright year, somebody please help me.
Unfortunate negative effect off this change: con_init() no longer
reports the game name, because it has to happen before gameinfo_init().
I've decided I don't really care, though.
Diffstat (limited to 'src/gameinfo.h')
-rw-r--r-- | src/gameinfo.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/gameinfo.h b/src/gameinfo.h index d94b117..eac5009 100644 --- a/src/gameinfo.h +++ b/src/gameinfo.h @@ -1,5 +1,5 @@ /* - * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com> + * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -17,20 +17,24 @@ #ifndef INC_GAMEINFO_H #define INC_GAMEINFO_H +#include <stdio.h> + #include "intdefs.h" #include "os.h" /* These variables are only set after calling gameinfo_init(). */ -extern const char *gameinfo_title; /* Name of the game (window title) */ -extern const os_char *gameinfo_clientlib; /* Path to the client library */ -extern const os_char *gameinfo_serverlib; /* Path to the server library */ +extern const os_char *gameinfo_bindir; /* Absolute path to top-level bin/ */ +extern const os_char *gameinfo_gamedir; /* Absolute path to game directory */ +extern const char *gameinfo_title; /* Name of the game (window title) */ +extern const os_char *gameinfo_clientlib; /* Absolute path to the client lib */ +extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */ /* * This function is called early in the plugin load and does a whole bunch of * spaghetti magic to figure out which game/engine we're in and where its * libraries (which we want to hook) are located. */ -bool gameinfo_init(void); +bool gameinfo_init(void *(*ifacef)(const char *, int *)); #endif |